Do we get any information on the quality sent to the client at all?
Basically my question is, is this doable clientside without having to pester a dev?
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DatOneGuy
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Re: Showing Quality of structures
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DigDog
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Re: Showing Quality of structures
But they are already doing this.Onionfighter wrote:And they should randomly produce q -22490458847221694544 honey.Gauteamus wrote:Beehive quality should allways remain unobtanium, for old times sake, but the other buildables that do not have a window should have some way to echo quality too.
burgingham wrote:You call that beer?
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notalbanian
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Re: Showing Quality of structures
I'm guessing not, since the only time the quality is used is when something is crafted/smelted/etc. with it, which is serverside.DatOneGuy wrote:Do we get any information on the quality sent to the client at all?
Basically my question is, is this doable clientside without having to pester a dev?
aso11 wrote:Wait... grassland doesn't fly. Dude, you've been playing too much Minecraft.NaoWhut wrote:Our grasslands will block out the sun.
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Tacheron
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Re: Showing Quality of structures
So...how about this? It would be great to have it implemented.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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Lusewing
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Re: Showing Quality of structures
I like the idea of having it as a skill but I think it would be better to just have it listed - not to mention easier to implement.
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Tacheron
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Re: Showing Quality of structures
I like the picture in the OP, just a listed q of the structure.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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Jackard
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Re: Showing Quality of structures
please no.sabinati wrote:maybe it should be an adventure menu thing, adventure > examine
in the title and/or add mouseover tooltips.
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Granger
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Re: Showing Quality of structures
This.sabinati wrote:maybe it should be an adventure menu thing, adventure > examine
Should work on all buildable structures, plus trees and crops.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Repercussionist
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Re: Showing Quality of structures
NOT this. When you make it an action, you get people complaining that it takes too long to examine their stuff because they were too lazy to write it down. Plus that's so much more effort for the devs to implement. I'm dying to have this added, but just being in the UI of the structure is not only sufficient, but most efficient as well.sabinati wrote:maybe it should be an adventure menu thing, adventure > examine
Zen always wins.
~K~
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Jackard
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Re: Showing Quality of structures
granger i expected you of all people to be against something that adds more clicks than necessaryGranger wrote:This. Should work on all buildable structures, plus trees and crops.sabinati wrote:maybe it should be an adventure menu thing, adventure > examine
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”