Avu wrote:You don't actually think loftar will do it... usability threads have been made in the past and thoroughly ignored.
-
Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Reduce chances of RSI (usability improvements condensed)
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
-
Sidran
- Posts: 101
- Joined: Wed Mar 17, 2010 2:41 am
Re: Reduce chances of RSI (usability improvements condensed)
I kinda know that you are right but like to believe that you are not.Avu wrote:You don't actually think loftar will do it... usability threads have been made in the past and thoroughly ignored.
Currently, we all are in a very awkward and energy wasting situation (concerning this thread).
Some systematization would help loftar too. Having some list of approved suggestions does not mean that those have ETA. But, it would save a lot of energy and clean up a lot of mess of repeated and "resuggested" suggestions. Having order in this thread would help everyone.
Receiving any reply to this would surprise me. And that speaks for itself.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Reduce chances of RSI (usability improvements condensed)
In case this question would come from Jorb and Loftar i would think about it.Sidran wrote:Granger, would you accept nomination for Critique & Ideas mod? If accepted, that role would allow close communication with devs and keeping this thread tidy, with priority lists etc.
Is just another idea, not up to me. But I would support you.
Regarding the read-only section of Critique & Ideas board i'm not that sure if it will help, since many don't use the search function at all (which is a widespread desease ravaging through the internet), pick the wrong keywords or are mislead by the common words filter.
Ontopic i must say i'm part happy about the new way to store liftables in boats and carts, since it saves one click when swapping the lifted container against another one - while having the downside of adding one in case you just want to store it. I see that change (having to select the slot to receive the container) as positive since otherwiese the waggon liftable storage would be a nightmare. Still i would like to see the flower menu being removed from most stuff and replaced by actions.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Reduce chances of RSI (usability improvements condensed)
Time for a bump since a) nothing big has changed to relief my symptoms and b) Chakravanti wrote a nice post about how area farming should work.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
OvShit
- Posts: 390
- Joined: Wed Feb 10, 2010 1:39 pm
Re: Reduce chances of RSI (usability improvements condensed)
A really good suggestion.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Reduce chances of RSI (usability improvements condensed)
Added a fixed marker for the issue with items in hand blocking the view.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Reduce chances of RSI (usability improvements condensed)
Added an implemented marker since we're now able to transfer material from/into construction signs using mousewheel!
Thanks for implementing this Loftar!
Thanks for implementing this Loftar!
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Reduce chances of RSI (usability improvements condensed)
A little bump since my wrists still hurt.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Reduce chances of RSI (usability improvements condensed)
Mine too so bumpitty bump.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done