Call of the herd is greviously weak

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Krantarin
Posts: 362
Joined: Tue Jun 02, 2009 4:29 am

Call of the herd is greviously weak

Post by Krantarin »

It doesn't work out side of our village, or in buildings in our village :o

I demand a refund! ... but seriously, Chieftains have almost no power.

Rouse The Rabble should work out of the village too.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Call of the herd is greviously weak

Post by Delamore »

The whole village control system needs to be rethought, For a sandbox game I find a lack of any way to modify how the village is run.
The game needs an interface where I can assign what different people can do.
Leader
Position 1
Position 2
Position 3
Position 4
Non Member
Let me tick boxes for "Can destroy stuff", "Can take stuff", "Can enter buildings", "Can walk on village land", "Can modify this menu", "Can assign positions (All but leader can be assigned with this)" , "Can use chief skills", "Can invite".
Allow the leader to rename the positions aswell.
This would allow a large city such as BN or Gooncastle to assign multiple people who can invite members to the village, and also allow people to prevent people walking on their land.

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