that was suggested for things that don't have an associated window to have a title. and i guess i should clarify: i meant for adventure > examine to be a toggle, not an action (which really shouldn't go in adventure, but imo the other toggles shouldn't either)Jackard wrote:please no.sabinati wrote:maybe it should be an adventure menu thing, adventure > examine
in the title and/or add mouseover tooltips.
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sabinati
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Re: Showing Quality of structures
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Jackard
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Re: Showing Quality of structures
why would it need a toggle? any concerns about the tooltip being an annoyance could be put to rest by giving it a delay
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sabinati
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Re: Showing Quality of structures
well the annoyance was my main concern
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Tacheron
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Re: Showing Quality of structures
Hm, I think a toggle would work better than delay since having delay would mean you'd get annoyed if you have to wait, not having it (or the toggle) would mean you'd get annoyed by popups all the time. When you use a toggle, you get what you wanted 
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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Jackard
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Re: Showing Quality of structures
This forum is exasperating. Even very basic obvious shit like this somehow ends up being argued. A unintuitive 'safety' for something as simple as tooltips? Ridiculous. Just stop.
The thing that you are asking for is similar to how Tracking is disabled on login by default.
The thing that you are asking for is similar to how Tracking is disabled on login by default.
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Granger
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Re: Showing Quality of structures
Since this isn't something you do on a constant basis i could live with it.Jackard wrote:granger i expected you of all people to be against something that adds more clicks than necessaryGranger wrote:This. Should work on all buildable structures, plus trees and crops.sabinati wrote:maybe it should be an adventure menu thing, adventure > examine
Better than clogging the server uplink with seldom used info.
In case it's an action you could select it once and apply to several objects on screen (like harvest).
Also in case you have tooltips constantly popping up while moving the mouse over the screen it would break suspension of disbelief.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Tacheron
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Re: Showing Quality of structures
ExactlyJackard wrote: The thing that you are asking for is similar to how Tracking is disabled on login by default.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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Jackard
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Re: Showing Quality of structures

here let me make this plain for you. that is not a good thing. its annoying to have to enable Tracking each login. hope this helps!
I didn't realize this was the roleplaying thread! What other gameplay advancements might we shy away from for reasons like immersion??Granger wrote:Also in case you have tooltips constantly popping up while moving the mouse over the screen it would break suspension of disbelief.
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Potjeh
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Re: Showing Quality of structures
When there's a ton of scents in an area you get SPF instead of FPS.
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mvgulik
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Re: Showing Quality of structures
Welcome to the human race.Jackard wrote:This forum is exasperating. Even very basic obvious shit like this somehow ends up being argued. A unintuitive 'safety' for something as simple as tooltips? Ridiculous.
Beside. Is one of the reasons for this forum.
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Although I don't think scents should/could be seen as structures from a game play point of view. I think its a clear general point/case.Potjeh wrote:When there's a ton of scents in an area you get SPF instead of FPS.
Ignored(29): "Would you like to know more"