-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
-
saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: Bones of the old ones
hm, lots of nice ideas in that thread as well.sabinati wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=2905
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
-
AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Bones of the old ones
I suggested different burial structures here (shameless plug I know).
I'd like to see more incentive to use numen, and more gameplay aspects to deal with Hearthling's remains especially.
I'd like to see more incentive to use numen, and more gameplay aspects to deal with Hearthling's remains especially.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Bones of the old ones
[quote="saltmummy626"]Is there any use for these skeletons lying about other than making you unhappy? heres a few things we might be able to do with them.
3. ritual altars
can only be placed on village ground. this village object takes a freshly killed hearthling and converts his highest stat into numen points (stat/10 worth of points) for all those involved in the ceremony. this idea is one im still thinking on of coarse, so it could use quite alot more discussion.
4. human skull and animal skull masks.
the animal skull ones are simple, they provide a small amount of armor but give a boost to stats. for example, a deer skull mask would give +1-5 perception at q10.
human skull masks on the other hand are another thing entirely. you take the mask and make it from the skull of a fallen hearthling. when you put it on, it takes his highest stat, strength say, and divides it by 10. if he had 100 STR you would get +10 strength. they also throw in the highest skill divided by 10 to your stats, so for example, if the person who's skull your using had 100 str and 50 melee as his highest stat and skill, you would get +10 STR, and +5 melee!
If this actually happend it would worry me. People would be hunting each other all day so they can chop everyones heads off that they see and use it as a mask or putting it on an alter. I hate flaming ideas because i dislike it when people do it to me but this is crazy. Also it would make people less likely to form a village because they would fear the other villagers. There would be twice as many hermits if not more and then youd have village chiefs mad with power chopping everyones heads off left and right.
3. ritual altars
can only be placed on village ground. this village object takes a freshly killed hearthling and converts his highest stat into numen points (stat/10 worth of points) for all those involved in the ceremony. this idea is one im still thinking on of coarse, so it could use quite alot more discussion.
4. human skull and animal skull masks.
the animal skull ones are simple, they provide a small amount of armor but give a boost to stats. for example, a deer skull mask would give +1-5 perception at q10.
human skull masks on the other hand are another thing entirely. you take the mask and make it from the skull of a fallen hearthling. when you put it on, it takes his highest stat, strength say, and divides it by 10. if he had 100 STR you would get +10 strength. they also throw in the highest skill divided by 10 to your stats, so for example, if the person who's skull your using had 100 str and 50 melee as his highest stat and skill, you would get +10 STR, and +5 melee!
If this actually happend it would worry me. People would be hunting each other all day so they can chop everyones heads off that they see and use it as a mask or putting it on an alter. I hate flaming ideas because i dislike it when people do it to me but this is crazy. Also it would make people less likely to form a village because they would fear the other villagers. There would be twice as many hermits if not more and then youd have village chiefs mad with power chopping everyones heads off left and right.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
notalbanian
- Posts: 95
- Joined: Wed Aug 18, 2010 3:25 pm
Re: Bones of the old ones
i don't think that would be bad. raiders still kill people whether this is implemented or not, if this is implemented they'll just remove people's skulls after they kill them, and people who didn't want to raid before will still not raid. as for the village part, that would actually be pretty fun.
aso11 wrote:Wait... grassland doesn't fly. Dude, you've been playing too much Minecraft.NaoWhut wrote:Our grasslands will block out the sun.
-
rozn
- Posts: 1386
- Joined: Sun Apr 11, 2010 2:18 pm
- Location: A wonderful place called
Re: Bones of the old ones
+1
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.