Server issues: New server

Announcements about major changes in Haven & Hearth.
laudano
Posts: 21
Joined: Mon Nov 15, 2010 10:28 pm

Re: Server issues: New server

Post by laudano »

*angry mob keep concentrating and start lighting their stacks*
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bluebooksky
Posts: 106
Joined: Fri Oct 08, 2010 4:43 am

Re: Server issues: New server

Post by bluebooksky »

spectacle wrote:
bluebooksky wrote:i wonder what the longest record for crashes is

It was down for 3 days this summer when Loftar was on a trip to visit family.

......... :o thanks 5 hours does not seem like a long time now :D
let us all take a moment remember and honor trisby, the true desident of Tris, who was last seen in all white walking into a river with her beloved sledgehammer in her hands. May she find honor and glory in the next life
LinkR
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Joined: Mon Apr 05, 2010 5:12 am

Re: Server issues: New server

Post by LinkR »

Well servers are shutting down so I guess that means somethings happening.
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Winterbrass
Posts: 367
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Re: Server issues: New server

Post by Winterbrass »

LinkR wrote:Well servers are shutting down so I guess that means somethings happening.

Servers literally just shut down. Now the waiting really starts.

And up!
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LinkR
Posts: 88
Joined: Mon Apr 05, 2010 5:12 am

Re: Server issues: New server

Post by LinkR »

Winterbrass wrote:
LinkR wrote:Well servers are shutting down so I guess that means somethings happening.

Servers literally just shut down. Now the waiting really starts.

And up!

Arise server. Server, arise!
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loftar
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Re: Server issues: New server

Post by loftar »

BWithey wrote:Does this have anything to do with why the old Cartography maps aren't working? I'd really like mine back.

It does.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Tiarilir
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Joined: Fri Aug 13, 2010 9:34 pm

Re: Server issues: New server

Post by Tiarilir »

510 players, lagging now.
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Wolfang
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Joined: Sat Feb 06, 2010 2:26 pm

Re: Server issues: New server

Post by Wolfang »

522 & counting, dear lord...


Loftar or Jorb, do you guys have a graph showing the amount of players in function of time?
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Server issues: New server

Post by Granger »

loftar wrote:
Granger wrote:
burgingham wrote:IIRC loftar didn't copy the old minimaps, but once something changes on a map and it gets updated, so will your minimap.

Shouldn't the new have enough horsepower to render a new minimap on the fly in case it's not existing?

I'll run a complete remake of all minimaps, so they should be there soon. I just figured it shouldn't be necessary as long as I get the minimaps copied from the old server.

I'm having some trouble with that, however. For some reason, the I/O from the copying process is making the server lag horribly when I try, even when I put the process in the lowest possible ionice slot. I suspect it has to do with BDB (in the server process) using fdatasync to sync log data to disk. I'd like to turn that off, but I haven't managed to find out how yet. (Or rather, I thought I had done that by using the DB_TXN_WRITE_NOSYNC options, but apparently not...)

If i may ask: what FS are you using, with what mountflags and through what kind of abstraction layers (MD and what level, LVM, etc?) ?

And out of curiosity: why are you using BDB ?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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frontrox1
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Location: Brickwalled fortress!

Re: Server issues: New server

Post by frontrox1 »

Oh man, it crashed.

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