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WRB852
- Posts: 42
- Joined: Tue Aug 03, 2010 7:21 pm
Buff Context Toggle
Simply put, a toggle button in the Attributes menu that would toggle whether to display buffed, or de-buffed values. I'm thinking a small one up to the right of where it says "Base Attributes".
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Buff Context Toggle
Are you aware that you can hover the mouse pointer of them to get a tooltip telling you the unbuffed values?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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WRB852
- Posts: 42
- Joined: Tue Aug 03, 2010 7:21 pm
Re: Buff Context Toggle
Yes, it's just somewhat annoying having to remember all your values like that when deciding what needs to be increased, etc.
For what it's worth, I think it's a pretty simple addition to the game.
For what it's worth, I think it's a pretty simple addition to the game.
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hfacktor
- Posts: 179
- Joined: Sun Jun 27, 2010 4:46 am
Re: Buff Context Toggle
Yes more toggles is exactly what this game needs. 
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Buff Context Toggle
+1 to OP idea.
Most every time I plan a feast (which means nearly all time spent playing), I try to focus down to a selection of 2-4 attributes that i want to raise.
It is slightly painful to go back and forth hovering over the attributes, trying to memorize the 8 unmodded values.
A simple UI button to toggle buffs on/off (on both skills and attributes) seems like a small, nonintrusive change.
I know the unmodified list already exist on the website under "Account".
Most every time I plan a feast (which means nearly all time spent playing), I try to focus down to a selection of 2-4 attributes that i want to raise.
It is slightly painful to go back and forth hovering over the attributes, trying to memorize the 8 unmodded values.
A simple UI button to toggle buffs on/off (on both skills and attributes) seems like a small, nonintrusive change.
I know the unmodified list already exist on the website under "Account".
What if Rosa Parks had a car?
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Buff Context Toggle
There is enough room in the UI to show the base values and effective value with all buffs, like:
Strength: 387 (582)
Strength: 387 (582)
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Buff Context Toggle
hfacktor wrote:Yes more toggles is exactly what this game needs.
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Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Buff Context Toggle
I like this.Granger wrote:There is enough room in the UI to show the base values and effective value with all buffs, like:
Strength: 387 (582)
Come back two hours earlier.
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Sotsa
- Posts: 725
- Joined: Sat Mar 27, 2010 10:07 am
Re: Buff Context Toggle
^^^^^^ that!
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Buff Context Toggle
Yep, toggles are unnecessary - [x] Toggle show tautologies.
+1 to Grangers variation showing both modded and unmodded stat simultaneously.
+1 to Grangers variation showing both modded and unmodded stat simultaneously.
What if Rosa Parks had a car?