Let's me hijack this thread,
how many Markmanship have this guy?
http://www.youtube.com/watch?v=fdD0Eqe9 ... re=related
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Blad102
- Posts: 95
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- Location: In Front of you!
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: The Art of Marksmanship.
Cry me a river.Darwoth77 wrote:and your right thieving is not balanced, it favors the carebears. a 3 day long death sentence that is able to be enacted when your offline is pretty stupid on anything but an alt in a game where the vast majority of items are not worth much of anything.
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burgingham
- Posts: 8486
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Re: The Art of Marksmanship.
You are contradicting yourself in that post. First you mention how easy it is to grind back up from beeing punished and then you say the current game mechanics favour carebears (which I am not completely disagreeing with btw)?Darwoth77 wrote:well if faction a wants to risk one of their 5000 str characters on my thief and spend hours hours to punch through 15 tiles of bricks then ill just have to get over it..... in about two hours.
and your right thieving is not balanced, it favors the carebears. a 3 day long death sentence that is able to be enacted when your offline is pretty stupid on anything but an alt in a game where the vast majority of items are not worth much of anything.
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Ahhburn
- Posts: 31
- Joined: Fri Nov 19, 2010 12:47 am
Re: The Art of Marksmanship.
Let me just hijack back my own thread for a few minutes and then you guys can go back to arguing with some guy who's obviously the biggest bluffer ever.
Many people have stated I'll need a much better sling and to get one from somebody. First off, I'm pretty far away from any major towns other than like.. AD and Xymop which I could easily get to by river but I'm scared to pieces by A.D. and I know nothing about Xymop other than the language barrier sowhat do you all propose I do to get a good quality sling? I'm not going to teal it since I don't even have a spare 20K lp to waste into trespassing and that's really not my style anyways. So what would be a valid means of getting a HQ sling off somebody? What would it cost me?
Many people have stated I'll need a much better sling and to get one from somebody. First off, I'm pretty far away from any major towns other than like.. AD and Xymop which I could easily get to by river but I'm scared to pieces by A.D. and I know nothing about Xymop other than the language barrier sowhat do you all propose I do to get a good quality sling? I'm not going to teal it since I don't even have a spare 20K lp to waste into trespassing and that's really not my style anyways. So what would be a valid means of getting a HQ sling off somebody? What would it cost me?
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notalbanian
- Posts: 95
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Re: The Art of Marksmanship.
look in the "apples for oranges" forum. go to constantinople. look here for a map.
aso11 wrote:Wait... grassland doesn't fly. Dude, you've been playing too much Minecraft.NaoWhut wrote:Our grasslands will block out the sun.
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Potjeh
- Posts: 11825
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Re: The Art of Marksmanship.
Any neighbour with is likely to have at least q50 fibre. What he'll ask for them is up to him, but I doubt it'll be much. Maybe a crate of chants or something.
There's a way to get a better sling without trade or theft, though. Herb q is equal to soil q, so if you find a good soil spot you can harvest nettles and taproots there and make a sling. You'll need to raise your survival to get the most of it, though. Hell, even with 10 survival and q10 herbs you'll make a better sling than your current one, q10 shoots a lot faster than q4.
There's a way to get a better sling without trade or theft, though. Herb q is equal to soil q, so if you find a good soil spot you can harvest nettles and taproots there and make a sling. You'll need to raise your survival to get the most of it, though. Hell, even with 10 survival and q10 herbs you'll make a better sling than your current one, q10 shoots a lot faster than q4.
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Oddity
- Posts: 1983
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Re: The Art of Marksmanship.
Correction: A 10ql sling allows you to shoot with up to 20 MM, whereas a 4ql sling only allows up to 8 MM. If you have more MM than twice your sling's quality then it's just capped at twice sling quality. Your Marksmanship skill, along with distance and whether you or the target are moving determines how fast you aim.Potjeh wrote: Hell, even with 10 survival and q10 herbs you'll make a better sling than your current one, q10 shoots a lot faster than q4.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Treeman2694
- Posts: 7
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Re: The Art of Marksmanship.
I thought this only affected bows? o.OOddity wrote:Nobody mentioned this shit yet?
Your Marksmanship is effectively capped by twice the sling's quality. So if you have a 4ql sling, the maximum MM that will take effect is 4 x2 = 8 MM.
If you're using a 4ql sling and you have 300 MM, it's still like you only have 8 MM. You can hunt with 10MM but I recommend getting at least 20 or there are better things you could spend your time on. And be sure to have at least a 10ql sling. Try to get a hq sling (200+) from someone.
"Wow, this is SO stupid! A level 10 and two 9 boars!? This is frickin' sucks >.<"
"They wub you
"
"...location tells everyone where you are. not good period(unless your like sodom where, lets face it, superman is afraid to go there)" - joojoo1975
"They wub you
"...location tells everyone where you are. not good period(unless your like sodom where, lets face it, superman is afraid to go there)" - joojoo1975
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DatOneGuy
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Re: The Art of Marksmanship.
It affects all Marksmanship.
Yup, yup.
Yup, yup.
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laudano
- Posts: 21
- Joined: Mon Nov 15, 2010 10:28 pm
Re: The Art of Marksmanship.
minimun damage is affected by PER, is maximum damage affected by STR? Is STR involved in anyway in archery?