its totally ridicolus that one player can grief 8 players because we cant attack him
and whats the point that it costs so much SP? it only helps the uber chars
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johnnyXcrane
- Posts: 5
- Joined: Wed Jul 29, 2009 1:45 am
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Jfloyd
- Posts: 995
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Re: lower the SP needed for killing other players
What is this "SP" you speak of?
Also, if you don't commit any crimes, you should be safe.
Also, if you don't commit any crimes, you should be safe.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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johnnyXcrane
- Posts: 5
- Joined: Wed Jul 29, 2009 1:45 am
Re: lower the SP needed for killing other players
skill points/learning points whatever
nope we are not ok theres one dude who steals our shit and hack our trees etc
and we cant claim everything
so 1 guy can own 8 people because shit rage costs so much LP
nope we are not ok theres one dude who steals our shit and hack our trees etc
and we cant claim everything
so 1 guy can own 8 people because shit rage costs so much LP
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: lower the SP needed for killing other players
Well, if he has murder, you're fucked. Otherwise, he'll just knock you out. Although it is annoying, it leaves plenty of scentes for Rangers to hunt down.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: lower the SP needed for killing other players
Jfloyd wrote:Also, if you don't commit any crimes, you should be safe.
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johnnyXcrane
- Posts: 5
- Joined: Wed Jul 29, 2009 1:45 am
Re: lower the SP needed for killing other players
its not the problem that he attacks us...
he is a newbie too
he is a newbie too
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: lower the SP needed for killing other players
Griefers are a pain, and we've been through a number of different generations of mechanisms for dealing with griefers and ordinary thieves. People had been using the "black" skills, which include rage and murder, from cheap discardable alts, without putting their main characters at risk. That made claims useless, which led to the current high LP cost of all black skills.
At the moment the best thing to do about your griefer is to put all your LP into claims; if it's a newb like you, it can't afford vandalism or theft, so the harassment will stop... until it accumulates the LP. By that time, your group needs to have built at least a palisade... and got the whole palisade claimed, so there will be vandalism clues if someone tries to hack through. With a vandalism clue, someone with rage, or better yet rage and murder, can kill the culprit - who by then will have put enough LP into his character that this might dissuade him. If his behaviour is bad enough - or you can afford to offer a reward - higher level players are likely to be willing to follow up on the clues for you.
The other answers are (a) move far away, and hope he's too lazy to come find you again (b) join an existing village as individuals.
Note by the way that if the price of black skills were lowered, you wouldn't be able to win the LP race - you'd need more LP for claims and village building skills than he'd need for the black skills - and you'd be in the same place, only possibly worse. (He can come kill you instead of chopping your trees down, for example... or more importantly, violate your claim to steal/destroy everything, not just what's outside.)
At the moment the best thing to do about your griefer is to put all your LP into claims; if it's a newb like you, it can't afford vandalism or theft, so the harassment will stop... until it accumulates the LP. By that time, your group needs to have built at least a palisade... and got the whole palisade claimed, so there will be vandalism clues if someone tries to hack through. With a vandalism clue, someone with rage, or better yet rage and murder, can kill the culprit - who by then will have put enough LP into his character that this might dissuade him. If his behaviour is bad enough - or you can afford to offer a reward - higher level players are likely to be willing to follow up on the clues for you.
The other answers are (a) move far away, and hope he's too lazy to come find you again (b) join an existing village as individuals.
Note by the way that if the price of black skills were lowered, you wouldn't be able to win the LP race - you'd need more LP for claims and village building skills than he'd need for the black skills - and you'd be in the same place, only possibly worse. (He can come kill you instead of chopping your trees down, for example... or more importantly, violate your claim to steal/destroy everything, not just what's outside.)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: lower the SP needed for killing other players
I'll probably lower the cost of the Rage skill, though. It shouldn't be too hard to attack thieves when they come, I think.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: lower the SP needed for killing other players
it should still be more expensive than thievery. i mean, cmon, its thievery. everybody can do it... attacking another human or whatever beeing is something very different...loftar wrote:I'll probably lower the cost of the Rage skill, though. It shouldn't be too hard to attack thieves when they come, I think.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: lower the SP needed for killing other players
If you're in a party, and another player attacks anyone in the party, then I believe everyone in the party is then agro'd so you should all be able to gank him (assuming you have combat skills). Doesn't help you on thieves though