Environmental Issues

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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crevank
Posts: 328
Joined: Fri Nov 26, 2010 6:22 am
Location: Eastside Village

Environmental Issues

Post by crevank »

What will we do, about the clear cutting? I can kill on and two will pop up. I see clear cut forests no matter where I go. I remove the stumps for IP, and I use the timber for blocks and boards instead of cutting more. What else can we do?
NaoWhut wrote:When your dick is touching the sun... its' time to quit HnH
My color is Green
I value growth, life, adaption, and nature. I love to hunt, mate, kill, and eat--to me that's all there is. At my best I am instinctual and unpretentious. At my worst, I am vicious and unthinking. My symbol is a tree. My enemies are blue and black.
hfacktor
Posts: 179
Joined: Sun Jun 27, 2010 4:46 am

Re: Environmental Issues

Post by hfacktor »

Plant trees.
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crevank
Posts: 328
Joined: Fri Nov 26, 2010 6:22 am
Location: Eastside Village

Re: Environmental Issues

Post by crevank »

Not everyone knows how (I do). Not many people know where clay is either.

I plant to plant evergreens and firs in the place were oaks and willows are. :3
NaoWhut wrote:When your dick is touching the sun... its' time to quit HnH
My color is Green
I value growth, life, adaption, and nature. I love to hunt, mate, kill, and eat--to me that's all there is. At my best I am instinctual and unpretentious. At my worst, I am vicious and unthinking. My symbol is a tree. My enemies are blue and black.
dra6o0n
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: Environmental Issues

Post by dra6o0n »

It'll be nice if player planted trees has a "random" forestation based on the QL of the tree.

The chance could be [QL / 4]% every week, to a free 3x3 spot nearby.

Only certain trees produces more trees nearby, and only on certain types of soil of the same QL or lower.

Evergreen trees are used a lot for their bough, and people clear cut sometimes to spite others.

So if you plant 1 evergreen and it fully grows. So long as this tree is surrounded by adequate soil, terrain, and time, another seedling will sprout randomly nearby.

The process is kind of slow though, so there would be some limitations to it.


Another idea is for the stumps to actually produce trees, what happens is that after a long period of time, a new seedling will sprout from the stump, and grows from within it.
This mean that the trunk "decays" and allows a seedling to grow from under it.
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Oddity
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Location: BC, Canadia

Re: Environmental Issues

Post by Oddity »

There was automatic tree regeneration, but it only lasted like a day or two and then loftar disabled it because it was buggy. Maybe in world 4.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Environmental Issues

Post by DatOneGuy »

crevank wrote:What will we do, about the clear cutting? I can kill on and two will pop up. I see clear cut forests no matter where I go. I remove the stumps for IP, and I use the timber for blocks and boards instead of cutting more. What else can we do?
Please clearcut around Sodom, seriously, have a friggin' ball, especially to the North, clearcut the whole continent!
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burgingham
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Joined: Fri Aug 14, 2009 10:58 pm

Re: Environmental Issues

Post by burgingham »

This world has many unresolved issues, but clearcutting isn't one of them.

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