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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: So you think your safe?
Hope your trolling onion...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: So you think your safe?
What? Why not? We have pretty easy decay prevention now, so what's stopping it?
Cheerleader
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: So you think your safe?
If construction signs built on claims and pavement don't decay I don't see a big probem with this either.Onionfighter wrote:What? Why not? We have pretty easy decay prevention now, so what's stopping it?
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saltmummy626
- Posts: 1165
- Joined: Sat Apr 03, 2010 11:24 am
Re: So you think your safe?
yeah, all those damn signs taking up space on fields and river sides everywhere, the only problem I see is if your taming or fighting something, and one of your sign posts gets hit with decay.burgingham wrote:If construction signs built on claims and pavement don't decay I don't see a big probem with this either.Onionfighter wrote:What? Why not? We have pretty easy decay prevention now, so what's stopping it?
Want to touch my fibula?

Gulgatha, place of the skull.

Gulgatha, place of the skull.
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: So you think your safe?
Be right back. Getting bears.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: So you think your safe?
It doesn't have to be one-hit decay, 2 or 3 hits before a sign disappears sounds ok. It would also be extremely annoying if a house or other major construction site decays away while building it, so sign decay must take this into account.saltmummy626 wrote:yeah, all those damn signs taking up space on fields and river sides everywhere, the only problem I see is if your taming or fighting something, and one of your sign posts gets hit with decay.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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sir0die
- Posts: 44
- Joined: Fri Sep 17, 2010 11:06 pm
Re: So you think your safe?
how about whenever the server starts up (like after crashes) it removes all signs with 1 branch in it, or just 1 of anything (milestones with 1 stone in them)
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: So you think your safe?
lol.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: So you think your safe?
There is nothing funny about your failure to address game-breaking bugs for months on end.
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kLauE
- Posts: 1085
- Joined: Thu Aug 06, 2009 12:58 am
Re: So you think your safe?
Dang they broke my record over 20 tiles with crossroad-jump 