This.burgingham wrote:If construction signs built on claims and pavement don't decay I don't see a big probem with this either.Onionfighter wrote:What? Why not? We have pretty easy decay prevention now, so what's stopping it?
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: So you think your safe?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: So you think your safe?
Just for the record. That 12 hour for 4000 sign's per person, or 5.5~ sign's a minute. or 10.8~ seconds per sign.
... I don't envy the one that needs to remove them again. ... O wait, thats what the bear is for of course.
... I don't envy the one that needs to remove them again. ... O wait, thats what the bear is for of course.
Ignored(29): "Would you like to know more"
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Melgui
- Posts: 149
- Joined: Tue Jun 22, 2010 10:08 am
Re: So you think your safe?
To the guy in the middle of those signs:
1) Agro a bear
2) Wait for him to reach you (while the bear destroys signs at random)
3) The bear will die and you'll realize that "sign sea" now displays a dick.
4) The game will crush one minute later
5) World 4
1) Agro a bear
2) Wait for him to reach you (while the bear destroys signs at random)
3) The bear will die and you'll realize that "sign sea" now displays a dick.
4) The game will crush one minute later
5) World 4
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: So you think your safe?
Signs used for wall jumping are by default on a village claim so what will that accomplish?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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barracuda546
- Posts: 941
- Joined: Sun Jul 25, 2010 12:58 am
Re: So you think your safe?
+1Potjeh wrote:There is nothing funny about your failure to address game-breaking bugs for months on end.
But the amount of time they wasted was sorta funny..
"If you want to go quickly, go alone. If you want to go far, go together."
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sabinati
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- Location: View active topics
Re: So you think your safe?
Avu wrote:Signs used for wall jumping are by default on a village claim so what will that accomplish?
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: So you think your safe?
Signs are by default on a village claim border, so at least some of the signs will decay.
Cheerleader
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: So you think your safe?
Since when do signs decay?
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: So you think your safe?
They don't but that's their grand solution to wall jumping... a solution that makes no fucking sense whatsoever mind you... I mean fuck even if signs do decay they won't poof instantly it will take a while for RNG to hit them that is for the ones out of claim which are a minority if there even are any. All in all it seems sign decay is somehow the universal solution to all our problems.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor