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Vanigo
- Posts: 146
- Joined: Mon Jun 22, 2009 1:03 am
Re: Game Development: Weißbier und Käse.
That's... plausible. I do seem to recall putting some brodgar blue down there...
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Weißbier und Käse.
*facepalm*
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Vanigo
- Posts: 146
- Joined: Mon Jun 22, 2009 1:03 am
Re: Game Development: Weißbier und Käse.
Okay, I can now definitely say that emmentaler in the mine is not the recipe for Jorbonzola - it's just gouda. Brodgar blue in the mine it is.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Weißbier und Käse.
Seems like there's only one possible recipe left, and we're still missing 3 cheeses. Why did you lie to us, devs? I thought you loved us 
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Weißbier und Käse.
there are more recipes its just some people had bugs via cabins, others lied.
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Errol
- Posts: 124
- Joined: Fri May 29, 2009 8:06 pm
Re: Game Development: Weißbier und Käse.
Perhaps Gouda is still able to mature?
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Weißbier und Käse.
nope. people just outright lied/made mistakes.. i tried correcting it on the wiki a couple times, and pepople just re-corrected it to wrong. Meh. i gave up.
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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Game Development: Weißbier und Käse.
would be nice to have a definitive list of all the different cheeses
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Weißbier und Käse.
i added 2 more cheesenames to the wiki, the recipes im keeping to myself, but those are the names
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Game Development: Weißbier und Käse.
*sigh* I'd ask you to post what info you have here, but the truth is, I think I'm giving up on the game - and in any case, every time I try to make cheese, it disappears. Sometimes it's bugs, but at this point I'm suspecting we didn't get rid of the thief lurking (logged out) inside our palisade, and having the wit never to leave worse than trespass clues. I destroyed a hearthfire, but if he were careful to always return where he last logged out, he doesn't need one - and I moved my claim so as to protect some saplings. (If so, the punk isn't in the keep, just the exterior palisade - but we have no cabin or cellar in the keep, so cheese is vulnerable.)Rift wrote:nope. people just outright lied/made mistakes.. i tried correcting it on the wiki a couple times, and pepople just re-corrected it to wrong. Meh. i gave up.
*sigh* I wish the devs could write a decent AI, so they didn't have to encourage pvp in order to provide players with challenge. Then the game would still be interesting. But guarding-myself-against-black-arts isn't a fun game for me, and I think I've passed the point of compulsively logging on to check and improve my defences.