Desertifcation

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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CodenameB
Posts: 75
Joined: Thu Jun 24, 2010 10:23 pm

Re: Desertifcation

Post by CodenameB »

Jackard wrote:yes it is he just wants more mudflats for whatever reason
I want to be able to watch the inevitable march of the human industrial machine. I want to watch animals hunted to extinction. I want to watch the plants die and the landscape corrupt until nothing but endless wastes are left. I want to know if human greed with truly overcome human compassion for nature, and I want to be there when it does. I want to stand in the middle of a once verdant forest now empty of life and shout "Dear God, what have we done!?"
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Desertifcation

Post by Jackard »

yea see about that

1. it already happens, except now in a way that doesnt kill the game
2. the entire world one was like that

go back in time to last summer and play that instead
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Desertifcation

Post by jorb »

CodenameB wrote:I want to be able to watch the inevitable march of the human industrial machine. I want to watch animals hunted to extinction. I want to watch the plants die and the landscape corrupt until nothing but endless wastes are left. I want to know if human greed with truly overcome human compassion for nature, and I want to be there when it does. I want to stand in the middle of a once verdant forest now empty of life and shout "Dear God, what have we done!?"
Fantasy is cool and all, but this game tries to be a tad bit more realistic than that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Agarrett
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Location: East of Nowhere

Re: Desertifcation

Post by Agarrett »

Why would we do this? This would spark nothing more than people migrating away from their current location. The entire world would quickly become ruined and this would be annoying as heck. How about logs something a bit better? Logs decay after perhaps a week and stumps decay away, except for 1 in 20, which becomes a decayed stump and adds a bit of flavor to the world. In empty areas, instead of it becoming grassland, forest grows back, except for a claim, and some amount of area around a claim (perhaps 10 tiles?). This entire process from someone cutting down a forest and leaving it, to a brand new area would take perhaps 2-3 weeks. Plenty of time for all those devastated areas to be fixed.

Why would we have the world destroyed permanently, instead of it repairing itself? I find it annoying that trees never grow back themselves, the trees that are born at the beginning of the world are all we've got unless someone plants a massive forest, but everyone knows its easier to cut down a minimap of trees, but growing one?

We need naturally growing trees.
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Winterbrass
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Joined: Thu Jan 07, 2010 6:12 pm

Re: Desertifcation

Post by Winterbrass »

Agarrett wrote:We need naturally growing trees.
This was implemented while you were gone, but the implementation was bugged, and so it was removed. Sadly.
jorb wrote:Haven aims to be hardcore.

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