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Goom
- Posts: 233
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Re: Spawn changes for Bears and Mouflon
I think bears should spawn in caves. 
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sabinati
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Re: Spawn changes for Bears and Mouflon
hell yeaGoom wrote:I think bears should spawn in caves.
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AnnaC
- Posts: 853
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Re: Spawn changes for Bears and Mouflon
No. Mouflon migrate, that's why I only suggested removing grassland spawns for them (since grasslands are the "flattest" of their spawn terrain).BWithey wrote:+1 for Mouflon spawning in mountains only.
That is actually an interesting idea too, I like it. The only problem is, most of the time bears are deep in caves is during hibernation when they are inactive... although that would make them particularly dangerous and aggressive. Perhaps bears in caves would always be in rage mode?Goom wrote:I think bears should spawn in caves.
But also, it depends on the cave; for example the cave my mine is in has torchposts and a milestone trail through it, I don't see why bears would suddenly decide to move into a cave that is right in the middle of a village, how would you determine what caves are suitable for spawning? I don't see how you could with the current maps.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Winterbrass
- Posts: 367
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Re: Spawn changes for Bears and Mouflon
Is the cave part of a claim? Y/NAnnaC wrote:But also, it depends on the cave; for example the cave my mine is in has torchposts and a milestone trail through it, I don't see why bears would suddenly decide to move into a cave that is right in the middle of a village, how would you determine what caves are suitable for spawning? I don't see how you could with the current maps.
Spawn status is opposite to your response.
jorb wrote:Haven aims to be hardcore.
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hfacktor
- Posts: 179
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Re: Spawn changes for Bears and Mouflon
I don't think caves are aware of claims at all.
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sabinati
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Re: Spawn changes for Bears and Mouflon
they aren't... but they might be aware of civ levels
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Tacheron
- Posts: 837
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Re: Spawn changes for Bears and Mouflon
+1 to the OP and I like the cave idea, caves need sprucing up in general
If not bears then at least trolls, and not the forum kind (forum troll, distant cousin of the forest troll
)
If not bears then at least trolls, and not the forum kind (forum troll, distant cousin of the forest troll
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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Goom
- Posts: 233
- Joined: Thu Jul 22, 2010 10:27 am
Re: Spawn changes for Bears and Mouflon
If not bears in caves, perhaps giant spiders (although that's a little bit of a cliché).
I can also see the problem with the milestones AnnaC, I often go afk whilst my character follows milestones throuth the cave to my mine. Should be ok to spawn bears and things if the mine area of the map hadn't been loaded for quite some time. Nature claiming it back.
I can also see the problem with the milestones AnnaC, I often go afk whilst my character follows milestones throuth the cave to my mine. Should be ok to spawn bears and things if the mine area of the map hadn't been loaded for quite some time. Nature claiming it back.
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AnnaC
- Posts: 853
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Re: Spawn changes for Bears and Mouflon
I'm gonna bump this. Only modificiation is I don't care if mouflons keep their current spawns as well.
Mountains need some fauna. Atleast any mountains that aren't claimed by giant bullshit empty personal claims.
Mountains need some fauna. Atleast any mountains that aren't claimed by giant bullshit empty personal claims.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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DDDsDD999
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