Totally agree. Granger usually comes with the most elegant solutions.Granger wrote:I'm against instant-o-everything.
It could be argued that cauldron and fire related reciepts should be changed to run automatic though by giving them inventories to drop the ingredients into and let it process. So you could offload your ingredients, start the process and return a bit later to collect the result - or let it boil/roast till you can scrape off black goo from the cauldron since the proteins denaturated into some form of sticky tar residue.
Grinder and milling flour could be paired with water- or windmill (or something bull driven) to do the mechanical work for the same result there - this would actually make sense since building a windmill should be somewhat easier than to come up with the method to do steel alloys.
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Melgui
- Posts: 149
- Joined: Tue Jun 22, 2010 10:08 am
Re: Speed Up Everything - The Hourglass is Evil!
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mipmiopin
- Posts: 245
- Joined: Thu Oct 07, 2010 9:18 am
- Location: Neverland, White Perl refugee
Re: Speed Up Everything - The Hourglass is Evil!
Big plows, powered with bulls n cows.Onionfighter wrote:I held off on reading this thread because it didn't sound interesting, but I was wrong.
Here are some ideas: make process still take time, but not require player presence. This could be done by adding special, village-class, immovable items that perform the same functions as other objects, but on a larger scale, and without needing players to be there the whole time. Examples:Of course, the problem that arises when people have more time on their hands is what will they do with that time?
- vats that hold huge amounts of water, and that can be used as double boilers to enable compartmentalization of normal cauldron processes
- mills that can grind lots of flour at a time
- fire pits that can cook multiple slabs of meat at a time, and possibly some new recipes
- bigger ovens
- bigger smelters, forges and crucibles
- extra large looms that can make larger cloth pieces that can be cut up if needed
and slaves to operate with all that stuff

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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Speed Up Everything - The Hourglass is Evil!
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Speed Up Everything - The Hourglass is Evil!
Bump because paving takes a long time 
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vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
- Location: all your base are belong to us
Re: Speed Up Everything - The Hourglass is Evil!
time is just as much a resource as anything else. so stop crying and get over it.Kaios wrote:Bump because paving takes a long time
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Speed Up Everything - The Hourglass is Evil!
Why are you being mean to me?? I am just stating the fact that paving thousands of tiles is rather time consuming and I also seemed to have placed a sad face beside it, which may or may not be related.vikingdragons wrote: time is just as much a resource as anything else. so stop crying and get over it.
ok.
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Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Speed Up Everything - The Hourglass is Evil!
No... do not eliminate hourglass completely. Make faster working with better dex, str, agi,... More stats u have faster u work with stuff. So chopping down trees, gathering stones and so on (hard work) should be effected by stra. Carrying speed should be effected by str*agi, crafting should be affected by dex or dex*agi,... So at start you are slow and clumpy. but when u progress through the game and get some stats u start working faster coz it become routine. And more ur character practice, faster he will work. Also this can be affected by skill values. Like crafting smith stuff should be affected by str + smithing + dex? Dunno... something like here...
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Goddess
- Posts: 77
- Joined: Sat Feb 19, 2011 9:04 am
Re: Speed Up Everything - The Hourglass is Evil!
Bump.
For justice.
For justice.
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Speed Up Everything - The Hourglass is Evil!
Careful about making things too fast..
1) The faster people can get things done the faster they'll finish and log out and the less opportunity there is to interact with them (in peaceful or hostile ways).
2) Potential abuse of the world (e.g. rampant deforestation) becomes more viable the faster actions can be carried out.
1) The faster people can get things done the faster they'll finish and log out and the less opportunity there is to interact with them (in peaceful or hostile ways).
2) Potential abuse of the world (e.g. rampant deforestation) becomes more viable the faster actions can be carried out.
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Kolide
- Posts: 9
- Joined: Fri Feb 25, 2011 7:42 pm
Re: Speed Up Everything - The Hourglass is Evil!
yeah, we're pretty much doing the "no gameplay at all" thing again. In W4, I'd be fishing hunting, or getting clay for my LP right now. Instead, I'm logged out, waiting for my ant soldiers and toy chariot to finish being studied.
Fun stuff.
Fun stuff.