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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Do I need Murder to kill players?
thought i destroyed this post, it wont die
Last edited by overtyped on Wed Dec 15, 2010 6:05 am, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Do I need Murder to kill players?
overtyped wrote:This is the difference though, with murder and all your sliders in change and peaceful you get 3.6% of all his lp that hes ever had so if he was a few months old you could get anywhere from 100-1000k lp depending if they have a life or not or a macroer Wanna know why jorb and loftar dont say openly that it gives exp? its because everyone would be murdering everyone they see because even my current character who has only 4 days total play time over a few weeks has 770155lp , 3.6% which would be 27k= 27 000 would go to the killer meaning that killing is very worthwhile that is why people do it.
Everyone (besides total noobs who don't matter) knows that killing someone gives you LP.
Ah, poor fucktards who think there are any macros that can get you anywhere.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll