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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: How can we encourage more trading?
im taking back my post, didnt realize some idiot necroed this AGAIN
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Melgui
- Posts: 149
- Joined: Tue Jun 22, 2010 10:08 am
Re: How can we encourage more trading?
Hey that sounds cool.bitza wrote:i would predict that the life of a career merchant, in a world without fast travel, would be a short and brutal one.
I will appreciate removal of teleporting, regional stuff, etc. because it would be funny and challenging. But I recognize I'm playing a little "casual", since I don't wanna be the best char in anything or to have the best pwner village in the world. So I can understand the position of those who don't wanna see such features in game. As this is an alpha we can use that to test things like that or any other stuff... the problem is we don't exploit the alpha status and we need a more accurate system for feedbacking.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: How can we encourage more trading?
one month is not a necro you big babyovertyped wrote:some idiot necroed this AGAIN
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: How can we encourage more trading?
This forum needs that barfing smiley.bitza wrote: on localized resources: (I know i've posted something along these lines before)
wagons suck for transport, rafts are even worse, removing fast travel and implementing localized resources would be the dumbest idea ever.
if i'm in a situation where i can either mine iron in the north, or grow crops in the south, i'm not going to find a trade partner for goddamn flour or shit like that. i'm going to make a 'north' indy alt and a 'south' nature guy, and cram deer dogs until i can warp back and forth. or if fast travel is removed, i guess i'll be caravaning to myself which is even more retarded.
Seriously, dude, you think that things shouldn't be changed because other things might not be changed? If J&L had your attitude, they would've declared the game final right around the time they implemented planting trees, and called it a day.
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Truth0
- Posts: 100
- Joined: Thu Dec 09, 2010 5:12 am
Re: How can we encourage more trading?
That is highly incorrect, as it has a built-in assumption that I want to endlessly cut down trees, or catch 300,000 fish, or put 8 layers of brick walls around a village, or get up to 1300 strength. That's not fun to me. I enjoy having options open up to me as I continue to play. But, once again, this is not what the topic is about.spectacle wrote:If you feel that building one of everything is "experiencing everything the game has to offer" then H&H probably isn't the game for you, and never will be.
It seems to me the posters here either think the economy is great how it is and does not need improvement, or that the game does not need much of one. If that is the case, then fine. But the discussion on additional content/things to do at each tier of gameplay (beginning/middle/end) probably requires its own thread.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: How can we encourage more trading?
this one works tooPotjeh wrote:This forum needs that barfing smiley.

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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: How can we encourage more trading?
how about this one

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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: How can we encourage more trading?
feel free to barf anytime, but you and i both know that this would only lead to more alt buggery all around
Karede wrote: It takes a special kind of autism to play this game
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: How can we encourage more trading?
Well yes, if it was implemented the way your strawman is constructed it would result in what you say.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: How can we encourage more trading?
I think running a caravan could be a lot of fun if the right mechanics are in place.
Cheerleader