I think it is also to stop people from blocking cave tunnels, and simply using their HF to get in and out
since the tunnel isnt very wide, you would be able to block a tunnel with 3, 4, 5, as many layers as you want, with a minimum or low cost
if you did tht close enough to the entrance there would be no place to build a ram... so it would have been slightly unbalancing
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Garath
- Posts: 260
- Joined: Thu Dec 16, 2010 10:46 pm
- Location: Amsterdam
Re: Game Development: Stop. It's Hammertime.
Last edited by Garath on Mon Dec 27, 2010 10:22 am, edited 1 time in total.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Stop. It's Hammertime.
hey idiots next time stop feeding a blatant and unfunny troll so I don't have to sift out six pages of his bullshit
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Thurrok
- Posts: 569
- Joined: Thu Feb 04, 2010 5:01 pm
Re: Game Development: Stop. It's Hammertime.

That is all I have to say.
Menschen sind Scheiße. Überall.
HAIL CATFACE!
HAIL CATFACE!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Stop. It's Hammertime.
good riddanceThurrok wrote:That is all I have to say.
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Danno
- Posts: 429
- Joined: Tue Jul 13, 2010 12:21 am
- Location: Canada
Re: Game Development: Stop. It's Hammertime.
Thank you, that was really shitty trolling and not even worth its size in bytes.Jackard wrote:hey idiots next time stop feeding a blatant and unfunny troll so I don't have to sift out six pages of his bullshit
RIP
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Gray
- Posts: 399
- Joined: Mon Jan 25, 2010 1:53 pm
Re: Game Development: Stop. It's Hammertime.
Agree with this, unless somethings special was added in those supergrids!burgingham wrote:Why did you add new SGs btw? The world was already much too big. We need more people complaining about the lack of metal, not less. So that at least some trading will get done. We also need more drama because of densely popilated areas, not less.
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Garath
- Posts: 260
- Joined: Thu Dec 16, 2010 10:46 pm
- Location: Amsterdam
Re: Game Development: Stop. It's Hammertime.
heh, NEWSFLASH
"A war was fought over the last wild forrest in the central 9 supergrids. Dozens of casualties have already been reported and reports are still comming in faster than we can read through them. We now switch to our live reporter. Larry, how is the score?"
"A war was fought over the last wild forrest in the central 9 supergrids. Dozens of casualties have already been reported and reports are still comming in faster than we can read through them. We now switch to our live reporter. Larry, how is the score?"
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: Stop. It's Hammertime.
In the first world grassland was the dominating terrain, just a few dots of forest here and there. People were very protective about those and clearcutters were usually killed.
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MusicWarrior
- Posts: 276
- Joined: Mon Nov 08, 2010 5:49 pm
Re: Game Development: Stop. It's Hammertime.
The most thing i like is agility. Now i got 70 with my thane's rings. Superb! Now i can travell to Constatinople only without my armor. Any newbie and noob can kill me. And second thing - slings. So if not ql, what depends of max. dmg?
jorb wrote: We value our customers greatly.
jorb wrote:Kindly fuck off.
Have a good day.
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KajetanChrumps
- Posts: 53
- Joined: Mon May 24, 2010 8:02 pm
Re: Game Development: Stop. It's Hammertime.
You can wear a bakpack as usual, load a quiver into it and pull out arrows one by one.DatOneGuy wrote:Listen I don't like this whole update, but please at least if you want us to embrace it, fix quivers.
It is one SHIFT+click more per shot for 4 spaces saved.
Alternatively a Q40+ (or Qsomething+) quiver can add one inventory column. Say it has a small pocket.