Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Stop. It's Hammertime.

Post by stickman »

Results of knuckle testing;

On high str characters = 0 damage increase to both punch and knock his teeth out when wearing knuckle

On medium str character = 0 damage increase to both punch and knock his teeth out when wearing knuckle



please fix this.
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Phizuol
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: Game Development: Stop. It's Hammertime.

Post by Phizuol »

stickman wrote:Results of knuckle testing;

On high str characters = 0 damage increase to both punch and knock his teeth out when wearing knuckle

On medium str character = 0 damage increase to both punch and knock his teeth out when wearing knuckle



please fix this.
http://www.youtube.com/watch?v=1ytCEuuW2_A
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Tacheron
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Game Development: Stop. It's Hammertime.

Post by Tacheron »

I believe the knuckles and gauntlets were brought after people bitching about thanes for melee vs nothing for UA? (well except the cuirass which was not worth to be worn if you had access to steel). But giving raw damage seems to tip the scales in UA's favor now since it will be added to the overall damage that bypasses armor?

The idol cd thing, as someone asked - we will now have to guard it until it "dries" so that no one can come and just claim LS?

Loving the meat updates. As opposed to some people I actually take back the meat from my kills. Hopefully they'll give more intestines too :D

Loving the sieging, especially the xroad fix. But as people said, we need xroad to be more difficult to destroy/block up since it opens the possibility for more griefing.
This is not a test of power
This is not a game to be lost or won
Let justice be done
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vegas
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Joined: Mon Feb 15, 2010 3:24 pm

Re: Game Development: Stop. It's Hammertime.

Post by vegas »

Phizuol wrote:
stickman wrote:Results of knuckle testing;

On high str characters = 0 damage increase to both punch and knock his teeth out when wearing knuckle

On medium str character = 0 damage increase to both punch and knock his teeth out when wearing knuckle



please fix this.
http://www.youtube.com/watch?v=1ytCEuuW2_A


BWWWAAAHHAHAHAHHAAHA!!!!
Garath
Posts: 260
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Location: Amsterdam

Re: hidden update?

Post by Garath »

dunno how this got redirected to being posted here...
Last edited by Garath on Mon Dec 27, 2010 4:49 pm, edited 1 time in total.
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babyhero09
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Re: Game Development: Stop. It's Hammertime.

Post by babyhero09 »

Yes now wooden bows arn't crap!
Garath
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Location: Amsterdam

Re: Game Development: Stop. It's Hammertime.

Post by Garath »

Well, usually IRL a village would also be 10 to 20 times bigger than the sometimes 10 people villages. So if you count everyone to be actually 10 people, it works

Lusewing wrote:But is it just me that thinks its silly that one person can go out and kill all the meat needed for a village? There should be hunting parties with a few good Bowers, maybe a couple of people with slings that draw the animals over to the main group and other people who are there to chop up and carry the meat, guts and bones back. To me that is far more fun then just *shoot* dead *shoot* *shoot* dead. As for the fact that hunting can now not be used for LP grinding GOOD! This game should never be about grinding your stats up to insane levels by doing easy and boring actions but by the whining that is going on here I seem to be one of the few people who is playing this game to have fun rather then to just flash a number at some one in the age old game of 'mines bigger then yours'.
Blackfoxx
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Joined: Tue Dec 07, 2010 10:10 pm

Re: Game Development: Stop. It's Hammertime.

Post by Blackfoxx »

OvShit wrote:Awesome, the game got updated, and the update itself is awesome too.
The only thing that hurts my heart is sling nerf. What if the damage formula would use MM as well as quality? For example, max_damage = 400/MM_value x sling_qualityx0.75.
Curious on your formula here....

A. Do you mean MD = 400/(MM x SQ x .75)

or

B. Do you mean MD = (400/MM) x SQ x .75

Niether make sense to me....with my stats although newbish

A. MD = 400 / (200 x 306 x .75)......400/45900 = .01 ....that would would make the sling about a useful as throwing tooth picks.... absolutly pointless

B. MD = (400/200) x 306 x .75 .... 2 x 306 x .75 = 459 ... this is actually higher than my max damage (before update anyway)

So from what i can tell you want them to either Delete slings from the game or make the even stronger than before... or did u just not test ur equation.
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Jackard
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Re: hidden update?

Post by Jackard »

Garath wrote:dunno how this got redirected to being posted here...
His thread was merged. Posts regarding the last update belong in the update thread.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
Garath
Posts: 260
Joined: Thu Dec 16, 2010 10:46 pm
Location: Amsterdam

Re: hidden update?

Post by Garath »

I though his question was more "i can destroy a bed with someone in it, but not a leanto, is it new?"
Jackard wrote:
Garath wrote:dunno how this got redirected to being posted here...
His thread was merged. Posts regarding the last update belong in the update thread.

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