Game Development: Stop. It's Hammertime.

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Game Development: Stop. It's Hammertime.

Post by jorb »

DatOneGuy wrote:Personal claims still don't work in mines!
If you claim the minehole you own the entire mine and everything inside of it. As it has always been. It could, perhaps, be argued that that should be changed, but that's a bit of a different matter.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Oddity
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Re: Game Development: Stop. It's Hammertime.

Post by Oddity »

It would be nice if multiple people could claim their own personal storage area inside one mine
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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DatOneGuy
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Location: I'm in Miami, trick.

Re: Game Development: Stop. It's Hammertime.

Post by DatOneGuy »

jorb wrote:
DatOneGuy wrote:Personal claims still don't work in mines!
If you claim the minehole you own the entire mine and everything inside of it. As it has always been. It could, perhaps, be argued that that should be changed, but that's a bit of a different matter.
Oh so we can't make them IN though? I thought we could. I tried with a mine that has no other claim over it.

Was hoping to be able to keep 'my own area' in there y'kno, brickwaled, some houses, tons of cupboards outside for storage area, all my little personal layout for stuff, all pclaimed. ^ ^ so others in the mine can't magically warp over my wall or something -cough-.
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mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: Game Development: Stop. It's Hammertime.

Post by mvgulik »

jorb wrote:We've been developing tonight, and here's what's new.
Cool. some changes. (Must have bin a hell of a developing night.)
...
Quick glance at msg's at page ... wow, #25 already. (damn thing is not even 24h old.)
Mmm, Seems there is always something to wine about. ("changes" and/or "no changes")

Time to read rest of msg #1 ... and maybe pages #1..#3. Rest is probably the usual useless shit. (like this msg)
---
#26 after writing.
Last edited by mvgulik on Tue Dec 28, 2010 1:30 am, edited 1 time in total.
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Sarchi
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Re: Game Development: Stop. It's Hammertime.

Post by Sarchi »

jorb wrote:
DatOneGuy wrote:Personal claims still don't work in mines!
If you claim the minehole you own the entire mine and everything inside of it. As it has always been. It could, perhaps, be argued that that should be changed, but that's a bit of a different matter.
Think about the dwarves or people that have personal spots inside a city's mine. :(
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Oddity
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Re: Game Development: Stop. It's Hammertime.

Post by Oddity »

Reimad wrote:I dunno about not penetrating..

I figure one of the best ranger's would do around 1650 damage. Would that be right?

And if that's teh damage then I don't think it will be stopped completely
The base damage on a 170ql Ranger Bow is now 1236. At full Martial you can hit a max of 1484 with this bow, and then a nice bone arrow is like 100 damage at full Martial so you can hit somewhere in the upper 1500's. You'll have to be hitting max to actually deal any SHP damage against a top soldier (if you even have bow + arrows that high, and are full Martial; if not then you'd be out of luck), and then it will be like 15 SHP damage or so.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Avu
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Re: Game Development: Stop. It's Hammertime.

Post by Avu »

DatOneGuy wrote:
jorb wrote:
DatOneGuy wrote:Personal claims still don't work in mines!
Was hoping to be able to keep 'my own area' in there y'kno, brickwaled, some houses, tons of cupboards outside for storage area, all my little personal layout for stuff, all pclaimed. ^ ^ so others in the mine can't magically warp over my wall or something -cough-.
No more wall-jumping remember? :P
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
Reimad
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Re: Game Development: Stop. It's Hammertime.

Post by Reimad »

Oddity wrote:
Reimad wrote:I dunno about not penetrating..

I figure one of the best ranger's would do around 1650 damage. Would that be right?

And if that's teh damage then I don't think it will be stopped completely
The base damage on a 170ql Ranger Bow is now 1236. At full Martial you can hit a max of 1484 with this bow, and then a nice bone arrow is like 100 damage at full Martial so you can hit somewhere in the upper 1500's. You'll have to be hitting max to actually deal any SHP damage against a top soldier (if you even have bow + arrows that high, and are full Martial; if not then you'd be out of luck), and then it will be like 15 SHP damage or so.

But you'd need the best equipent for that. I don't have the best equipment available so I dunno about the #/# of higher q stuff but it would still give everyone not dressed in the best armor available a run for his money
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blazsword
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Re: Game Development: Stop. It's Hammertime.

Post by blazsword »

Meh..Did jorb hit his head on a brickwall again? Maybe that explains why he nerfed the sling.. but no seriously why make it even harder then it already is for the new players? and hunting "was" the only way for me to get a good LP fast.. also the sling is worthless now and so is hunting unless you wanna hunt with wooden bow then be my guest...

Edit: Going to make a extremly huge wheat field to lagg the server.. ;)
Last edited by blazsword on Tue Dec 28, 2010 2:12 am, edited 1 time in total.
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Onionfighter
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Re: Game Development: Stop. It's Hammertime.

Post by Onionfighter »

I find that I can, in fact, still hunt using a sling, it just takes a lot more ammo. I think we could use some new ammo containers for stones and arrows.
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