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Colbear
- Posts: 220
- Joined: Sun Jul 12, 2009 8:51 pm
Make initiating PvP possible to disable.
I don't want to be in a hunting party and accidentally hit my buddy while trying to click on a fox or whatever, especially since if he's knocked out, I could quite possibly kill him (which would suck a lot). Make it possible to "turn off" PvP (just like you can turn off criminal acts). This wouldn't prevent other players from initiating PvP with you, just like how turning off criminal acts doesn't prevent thieves from stealing from your claim. Rather, this would mute the effects of rage/murder, so if you "try" to attack a player, nothing would happen.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Make initiating PvP possible to disable.
it seems like turning off criminal acts should do this
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Make initiating PvP possible to disable.
Also make it so attacks are canceled until you start a new one when someone gets knocked down, sometimes when you're fighting someone it gets up to 10 intensity so it just takes a second to kill them on the ground.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Make initiating PvP possible to disable.
Yes, this is reasonable. I've fixed it, and it'll be in after the next server restart. I'd also like to cancel attacks when the opponent is knocked out, indeed, but it's a bit tricky. I'll be working on it, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Make initiating PvP possible to disable.
Can you also making logging out while knocked down impossible?loftar wrote:Yes, this is reasonable. I've fixed it, and it'll be in after the next server restart. I'd also like to cancel attacks when the opponent is knocked out, indeed, but it's a bit tricky. I'll be working on it, though.