A good pointSevenBlade wrote:Personally, I think the Pally nerf should've been accompanied by reducing how costly they are for a noob to make.
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Phizuol
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- Location: Florida
Re: Game Development: Stop. It's Hammertime.
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Tacheron
- Posts: 837
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Re: Game Development: Stop. It's Hammertime.
Roasting meat is slightly faster...not fast enough imo - best that we get a roasting pit like an oven just for meat (kiln sized compartments please
) as mentioned somewhere in the C&I section.
Now, CAVES - I still have a question/wish - I would like to extend my village's claim to the inside of a cave a few minimaps away from us. Now, I don't want to spend a bunch of linen to make banners towards the entrance for nothing, so I'd very much LIKE it if you could make it so that when we claim the cave entrance, there is a bit of space INSIDE the cave at the entrance that is under our village's claim so that we can continue building banners inside.
I'm sure a lot of players would appreciate this. Thanks in advance
Now, CAVES - I still have a question/wish - I would like to extend my village's claim to the inside of a cave a few minimaps away from us. Now, I don't want to spend a bunch of linen to make banners towards the entrance for nothing, so I'd very much LIKE it if you could make it so that when we claim the cave entrance, there is a bit of space INSIDE the cave at the entrance that is under our village's claim so that we can continue building banners inside.
I'm sure a lot of players would appreciate this. Thanks in advance
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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Danno
- Posts: 429
- Joined: Tue Jul 13, 2010 12:21 am
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Re: Game Development: Stop. It's Hammertime.
opsKaios wrote:You quoted me on something I didn't write. It was a quote in one of my other posts
+1Kaios wrote:Macro's and autoclickers aside, it's just not a very good idea in general. Maybe think about it a little more and try to explain it more clearly.Vilyx wrote:BTW aiming can be improoved, we can see circle moving randomly on the screen and we must click on it to shoot and how higher your MM then slower moving this circle. Just wait its boring.
Personally I think this is the way it should be.
This. I like how the combat system is very involved (if you don't have a godly weapon, I suppose); you don't simply right-click an enemy and sit back as your guy attacks it while mashing potion hotkeys like in 50% of the MMOs I've played. It was really a shame that these cheap methods of hunting were the only reasonable ones for non-god characters. I used to think about direct combat, but it sure sounded like you'd need to level it a ton before being able to really use it at all... something much slower and riskier that would eat away your armour and HP while everyone else would simply be slinging their way to victory. Probably gonna try it out more now that slings are useless.Phizuol wrote:I agree that the following sucks:
Sadistic animal AI that can dodge, juke, and weave through a forest or gate but unable to be led through a gate when domesticated
But I think those are all separate issues that need to be dealt with directly. These changes are about weapon balance. All hunting currently revolves around "one shot" kills, buggy bear fleeing code, animals stop fleeing at a certain distance, signpost trapping, etc. In other words... current hunting is pretty cheesy and needs a fix independent to what's being done here.
RIP
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rozn
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Re: Game Development: Stop. It's Hammertime.
yes or a way for us to build a second personal claim inside the cave that can only be build as a secondary claim inside caves or mine. +1Tacheron wrote:Roasting meat is slightly faster...not fast enough imo - best that we get a roasting pit like an oven just for meat (kiln sized compartments please) as mentioned somewhere in the C&I section.
Now, CAVES - I still have a question/wish - I would like to extend my village's claim to the inside of a cave a few minimaps away from us. Now, I don't want to spend a bunch of linen to make banners towards the entrance for nothing, so I'd very much LIKE it if you could make it so that when we claim the cave entrance, there is a bit of space INSIDE the cave at the entrance that is under our village's claim so that we can continue building banners inside.
I'm sure a lot of players would appreciate this. Thanks in advance
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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DatOneGuy
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- Location: I'm in Miami, trick.
Re: Game Development: Stop. It's Hammertime.
That sir, would be pointless.rozn wrote:yes or a way for us to build a second personal claim inside the cave that can only be build as a secondary claim inside caves or mine. +1Tacheron wrote:Roasting meat is slightly faster...not fast enough imo - best that we get a roasting pit like an oven just for meat (kiln sized compartments please) as mentioned somewhere in the C&I section.
Now, CAVES - I still have a question/wish - I would like to extend my village's claim to the inside of a cave a few minimaps away from us. Now, I don't want to spend a bunch of linen to make banners towards the entrance for nothing, so I'd very much LIKE it if you could make it so that when we claim the cave entrance, there is a bit of space INSIDE the cave at the entrance that is under our village's claim so that we can continue building banners inside.
I'm sure a lot of players would appreciate this. Thanks in advance
We just need mine pclaims, pretty badly too, that's important to a proper village.
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spectacle
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- Location: Planet
Re: Game Development: Stop. It's Hammertime.
Personal claims in mines would be nice, but it should still be possible to claim an entire mine by placing a claim that covers the entrance. Otherwise it will be impossible for an individual to actually own a mine. Sure you can make a one-man village, but private property rights should still be respected.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Tonkyhonk
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Re: Game Development: Stop. It's Hammertime.
ahhh, got ownedsabinati wrote:at the beginning of this server we had a village up in a few days. a group of people can take down a deer with q10 slings just fine.
may i ask how many of what lvl MM chars took down a deer just fine, just for future reference?
(sorry if this is derailing)
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DatOneGuy
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- Location: I'm in Miami, trick.
Re: Game Development: Stop. It's Hammertime.
Just get 2-3 guys, lure the others away and time your shots together, I did it with 5MM and 3 people, it can be done much better with 10+ MM though.Tonkyhonk wrote:ahhh, got ownedsabinati wrote:at the beginning of this server we had a village up in a few days. a group of people can take down a deer with q10 slings just fine.![]()
may i ask how many of what lvl MM chars took down a deer just fine, just for future reference?
(sorry if this is derailing)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Stop. It's Hammertime.
And soon the world will be without any trace of mankind, apart from bones of failed newbies and circles of brickwalls around mine holes in the middle of nowhere.DatOneGuy wrote:We just need mine pclaims, pretty badly too, that's important to a proper village.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Garath
- Posts: 260
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- Location: Amsterdam
Re: Game Development: Stop. It's Hammertime.
Tonkyhonk wrote:ahhh, got ownedsabinati wrote:at the beginning of this server we had a village up in a few days. a group of people can take down a deer with q10 slings just fine.![]()
may i ask how many of what lvl MM chars took down a deer just fine, just for future reference?
(sorry if this is derailing)
2, and it was a lvl VII, with q16 slings
its important to make sure they arnt too close together
one way is attack and lure them away, another is a partial fence, giving each no option but walk further away from eachother, then really box them all in, taking em out 1 at a time. Deer have a tendency to actually walk towards an animal thats hurt in order to heal it