Artificial Caves and Mining Cave Walls

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Danno
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Location: Canada

Re: Artificial Caves and Mining Cave Walls

Post by Danno »

Digging your own (small) caves sounds alright, but I don't think cave folk should be accomodated much more than they became with the recent update. Let's face it, there are already too many advantages.
-No decay
-Building materials for palisade/brickwall reduced drastically
-Someone would have to build/protect a battering ram outside of the cave and then inside of the cave, then navigate their way through the long cave to find where the village is hidden only to have to build yet another ram... Pretty much impossible to siege unless they bring a large group of people carrying building materials, perhaps accompanied by another group to defend them since the first group wouldn't have room for arrows and stones from stalagmites are useless with the sling nerf
-No drive by murders
-Ease of access for mining
-Ease of access for cheese making
-Don't have to worry about boars or bears (if you're too weak to kill them or don't want to be interrupted when you're just running errands)

Disadvantage: You have to spent a small amount of travel weariness to get out of the cave whenever you need materials.
RIP
Truth0
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Joined: Thu Dec 09, 2010 5:12 am

Re: Artificial Caves and Mining Cave Walls

Post by Truth0 »

Kubius wrote: erect
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Alecela
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Re: Artificial Caves and Mining Cave Walls

Post by Alecela »

Awesome idea, I like it.
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DatOneGuy
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Re: Artificial Caves and Mining Cave Walls

Post by DatOneGuy »

Mine cave ins will be possible eventually and living far in will be dangerous, I'm sure caves will have something too.
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partinez
Posts: 39
Joined: Tue Aug 17, 2010 12:39 am

Re: Artificial Caves and Mining Cave Walls

Post by partinez »

Danno wrote:
Disadvantage: You have to spent a small amount of travel weariness to get out of the cave whenever you need materials.
Epic disadvantage: No farming.

You can always dig a river to the cave entrance and get them drown inside lol

I love the idea, It would give a new dimension to the game
Melgui
Posts: 149
Joined: Tue Jun 22, 2010 10:08 am

Re: Artificial Caves and Mining Cave Walls

Post by Melgui »

Danno wrote:
The idea is exciting, but I'm with Danno, artificial caves have to be limited in size. I see them like current buildings (timber houses, etc). Near where I live there are plenty of cave houses, one of their real disadvantages is that if you dig to much they crumble down... the other is the lack of light.
Taikand
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Re: Artificial Caves and Mining Cave Walls

Post by Taikand »

Caves should lead to anemia then, you body can't use vitamin D without sunlight.
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Danno
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Location: Canada

Re: Artificial Caves and Mining Cave Walls

Post by Danno »

partinez wrote:
Danno wrote:Disadvantage: You have to spent a small amount of travel weariness to get out of the cave whenever you need materials.
Epic disadvantage: No farming.

You can always dig a river to the cave entrance and get them drown inside lol

I love the idea, It would give a new dimension to the game
See also:
Danno wrote:Disadvantage: You have to spent a small amount of travel weariness to get out of the cave whenever you need materials.
Simply warp to your farm in some remote, yet nearby area, and you've got all your bases covered. I think the recent update already added a new dimension to the game since living in caves is now viable. If you just want to customize yourself a cave home, you may want to try Minecraft. I already hardly ever see any active villages or humans in this game; giving this huge focus to living in caves would only worsen that. We're hearthlings, not mole men!
DatOneGuy wrote:Mine cave ins will be possible eventually and living far in will be dangerous, I'm sure caves will have something too.
That sounds dreadfully hilarious.
RIP
Melgui
Posts: 149
Joined: Tue Jun 22, 2010 10:08 am

Re: Artificial Caves and Mining Cave Walls

Post by Melgui »

Taikand wrote:Caves should lead to anemia then, you body can't use vitamin D without sunlight.
Maybe this would work with "dwarvish" villages, but not with cave houses. People who lives here have a normal life.
Kubius
Posts: 124
Joined: Fri May 28, 2010 5:29 pm

Re: Artificial Caves and Mining Cave Walls

Post by Kubius »

Well, you could have a network of homes along a ridge, with interconnected tunnels, meaning you wouldn't have to go outside as much... ah, heh.
Another more feasible idea would be making, as a previous poster said, a tunnel under a large city. Catch is, you'd have to have an exit already there.
(And the Sodomites would seal its walls probably, making them have the HP of a brickwall and the soak of a palisade)
An interesting possibility would be a mining colony of interconnected rooms with domesticated cavebulbs (hint hint, dwarf fortress.)
Speaking of domesticarted cavebulbs, you'd be able to eat a non-butter-steamed one and get a Bulbseed, only plantable in certain areas:
Adventure > Cavescaping > Irrigate Cave Floor (requires 0.5l of water, acts like plowing artificial cave)
and THEN you'd get yourself some Domesticated Cavebulbs which give base 0.4 psyche and 0.6 dexterity.

Also, disadvantages of cave living:
1) Cavescurvy - gotten by not enough sunlight exposure, saps 1 SHP for every ingame hour and 1 HHP for every ingame day you don't encounter sunlight.
2) Cave Rats - aggressive rats with combat skills similar to ants, occur only in artificial caves, the deeper and bigger you get the more there are.
3) Dungeons - a chest full of goodies (steel and gold and silver nuggets) but guarded by some legendary beast(s) (dragon, cave troll, demon wolves, etc.)
4) Cave-ins - you must build supports for artificial caves and maintain them or the caves will collapse. (MWAHAHA SABOTEUR ALT)
Damonkaninchen: rest in peace. Betrayed and attacked.

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