That's a guideline, not something hardwired in. Yes I did just reply to something months old. But I didn't necro the thread, so....rye130 wrote:This isn't some sort of post-appocalyptic horror mmo, its based on like Slavic history and stuff and I'm pretty sure zombies won't fit in well.
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Truth0
- Posts: 100
- Joined: Thu Dec 09, 2010 5:12 am
Re: Night of the Living Un-Hearthling
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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Night of the Living Un-Hearthling
You mean Draugr?
Protip: Burn your dead, on a funeral barge. Or invest a buggerton of points into wrestling skills.
While I don't feel a world ending event with hordes of walking corpses would be much fun, since basicly anyone without a palisade would be buggered right off the bat and it'd be unfair to new players, I do feel it'd be neat if unburied dead started haunting the battlefield. (Maybe not so much fun when your newly claimed gold mine is jam packed with ghosts & ghouls but eh, I'm not a PvP fan, what would I know.) Obviously to prevent intentional slayings of alts to create cheap watchdogs and weird undead cults it should be a relatively low per-centage that actually rise again if unclaimed.
Protip: Burn your dead, on a funeral barge. Or invest a buggerton of points into wrestling skills.
While I don't feel a world ending event with hordes of walking corpses would be much fun, since basicly anyone without a palisade would be buggered right off the bat and it'd be unfair to new players, I do feel it'd be neat if unburied dead started haunting the battlefield. (Maybe not so much fun when your newly claimed gold mine is jam packed with ghosts & ghouls but eh, I'm not a PvP fan, what would I know.) Obviously to prevent intentional slayings of alts to create cheap watchdogs and weird undead cults it should be a relatively low per-centage that actually rise again if unclaimed.