...become a good merchant / trader?

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mannequin88ts
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Joined: Fri Nov 19, 2010 2:01 pm

...become a good merchant / trader?

Post by mannequin88ts »

I'll briefly explain my situation:

I have been playing for almost a week and I am trying to develop a small village. I am camped in the middle of the map not too far from the big cities and near many rivers that could allow easy access to my spot.
As I am planning to not play a lot in next months and I would like to not abandon my camp, I thought that it could be a nice idea to become a centre for trading goods. So people will come to my village and do their trades, letting me to live my real life from time to time and also giving a little satisfaction for have build something.

Is it possible or even worth trying? And what should I need?
xweetok59
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Joined: Thu Jul 15, 2010 8:36 am

Re: ...become a good merchant / trader?

Post by xweetok59 »

The first most important thing you'll need for that is a mine. And i don't mean only tin or copper.
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mannequin88ts
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Re: ...become a good merchant / trader?

Post by mannequin88ts »

really? even if I don't want to trade myself? what should I need it for?
xweetok59
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Joined: Thu Jul 15, 2010 8:36 am

Re: ...become a good merchant / trader?

Post by xweetok59 »

mannequin88ts wrote:really? even if I don't want to trade myself? what should I need it for?
Well, you want to trade right? Some people give, but most newbs and also other players want metal.
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mannequin88ts
Posts: 28
Joined: Fri Nov 19, 2010 2:01 pm

Re: ...become a good merchant / trader?

Post by mannequin88ts »

xweetok59 wrote:
mannequin88ts wrote:really? even if I don't want to trade myself? what should I need it for?
Well, you want to trade right? Some people give, but most newbs and also other players want metal.
well, maybe I wasn't really clear.
I want to establish a village / city / port or whatever, where people can come and trade among others, not with me.

I think I should need a village claim first of all and then a lot of space, like a big square with many barter and vending stands and roads (with milestones) to connect the cities... things like that
xweetok59
Posts: 781
Joined: Thu Jul 15, 2010 8:36 am

Re: ...become a good merchant / trader?

Post by xweetok59 »

mannequin88ts wrote:
xweetok59 wrote:
mannequin88ts wrote:really? even if I don't want to trade myself? what should I need it for?
Well, you want to trade right? Some people give, but most newbs and also other players want metal.
well, maybe I wasn't really clear.
I want to establish a village / city / port or whatever, where people can come and trade among others, not with me.

I think I should need a village claim first of all and then a lot of space, like a big square with many barter and vending stands and roads (with milestones) to connect the cities... things like that
Ah, okay. But if you want to put a claim on it, only vending and barter stands will work. Cuz other players can't trade with each other on your claim. But they can with the stands.
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mannequin88ts
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Joined: Fri Nov 19, 2010 2:01 pm

Re: ...become a good merchant / trader?

Post by mannequin88ts »

an important factor to take into account! :) maybe there could be a claimed area and a free one... I'll figure out something, thanks ;)
xweetok59
Posts: 781
Joined: Thu Jul 15, 2010 8:36 am

Re: ...become a good merchant / trader?

Post by xweetok59 »

mannequin88ts wrote:an important factor to take into account! :) maybe there could be a claimed area and a free one... I'll figure out something, thanks ;)
That's indeed a good idea. Make like 2 palisaded or brickwalled places with the doors open. 1 part claimed with stands, other part unclaimed without stands, so people can trade with each other there.

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