-
PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Animals Running Away
I think it could use some more fixing up, I had a fox run through a fence as I was chasing it.
-
Frelock
- Posts: 66
- Joined: Sat Jul 25, 2009 7:13 pm
Re: Animals Running Away
I'll admit, it's nice to see the peace/aggro button actually doing something now.
Still, I'd personally like it if we had some way to keep the animals from running away so quickly. I hit a fox once and he was out of there. Would be nice to perhaps have some combat-maneuver that would at least slow a creature down. Also, snares would be really cool to implement here.
Still, I'd personally like it if we had some way to keep the animals from running away so quickly. I hit a fox once and he was out of there. Would be nice to perhaps have some combat-maneuver that would at least slow a creature down. Also, snares would be really cool to implement here.
-
Xarx
- Posts: 222
- Joined: Thu Jul 30, 2009 5:18 am
Re: Animals Running Away
4x4 Bear traps that you can also use for protection against theives would be awesome.
-
PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Animals Running Away
Pit falls, a net, or really any practical traps would be great.
...Though it would kind of suck because people might make a gigantic wall of pitfalls a certain radius around the ring.
Maybe it could be set so that players would only get caught in them if criminal acts was set on..
..Also, since I can't tell, is the game down?
...Though it would kind of suck because people might make a gigantic wall of pitfalls a certain radius around the ring.
Maybe it could be set so that players would only get caught in them if criminal acts was set on..
..Also, since I can't tell, is the game down?
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Animals Running Away
Indeed, a rabbit running off the map crashed the server. I did actually think this would be prevented by animal despawning, seeing how the edge of the map is always unseen by players, but apparently not so. I've added a failsafe now that I hope will do the job.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Animals Running Away
Thank you Loftar. Also, I doubt anyone has ever said this, but your name reminds me of the Orcish saying ""Lok'tar ogar!" = "Victory or Death!" from the Warcraft series.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
-
mustardboy33
- Posts: 58
- Joined: Mon Aug 10, 2009 1:52 am
Re: Animals Running Away
that happends to me often i try to catch a rabbit and i cant catch it its like a dog chasin its tail! 
-
mustardboy33
- Posts: 58
- Joined: Mon Aug 10, 2009 1:52 am
Re: Animals Running Away
i have the same problem its like a dog chasing ist tail... 
-
Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Animals Running Away
I don't know if this is the case (haven't been playing much), but perhaps animals shouldn't all run away. They should run away when overpowered, but if the animals are doing damage, I think that they might instead try and finish off their opponent, and only run when they're much closer to death.

-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Animals Running Away
I agree. I haven't been able to come up with a good criterion for escaping quite yet. At least I made it less probable that they escape, but there is a lot of room for improvement.Laremere wrote:I don't know if this is the case (haven't been playing much), but perhaps animals shouldn't all run away. They should run away when overpowered, but if the animals are doing damage, I think that they might instead try and finish off their opponent, and only run when they're much closer to death.
"Object-oriented design is the roman numerals of computing." -- Rob Pike