I think he meant the hours won't count down while you're afk so the death timer wouldn't count down either if you're not doing anything.Jackard wrote:Danno wrote:Your lifespan could be based the same way as the cooldown for changing beliefs is. You can afk for 5 hours, but that "8 hours until you can change your beliefs" thing isn't gonna change.![]()
It actually does change, based on the Tradition/Change slider.
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DigDog
- Posts: 711
- Joined: Mon Jul 19, 2010 1:52 am
- Location: Germany
Re: method for implementing old age/death
burgingham wrote:You call that beer?
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: method for implementing old age/death
I'm liking this idea as well...but only after we get a bit more ancestor worship re-balance. Also, I think it would be better off based on time logged in and stats, as opposed to RL time. Why penalize people for only playing a few hours a weeks?Potjeh wrote:I'm all for death by old age, and the suggestion here seems fine. What I definitely don't want, though, is basing it off time logged in. It should be LP and/or stats.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: method for implementing old age/death
Time should not play any role in this in my view. LP alone would work fine. As it would make it more relevant what you do with your character. (and not how fast you do it)niltrias wrote:I think it would be better off based on time logged in and stats, as opposed to RL time.
NM (Die ... how? Sudden death seems not nice. Some slow character degradation would probably work better.) Missed some messages.
Ignored(29): "Would you like to know more"
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Repercussionist
- Posts: 262
- Joined: Tue Aug 10, 2010 2:35 am
Re: method for implementing old age/death
I understand what you're saying, you're just thinking that I'm addressing a different point than I am. When some new player finally finds out about how the FEP system works after they blew one stat through the roof, it's a pain to raise another stat. With your original suggestion, you're saying that we should add a shorter lifespan than the 4 months or whatever.DeadlyPencil wrote:if you dont understand the suggestion, then say so, dont post dumb shit like this.Repercussionist wrote:Why are people wanting to give more disadvantages to people with skewed attributes? Having to get 6000 FEPs to go from 10 to 11 Psyche isn't pain enough?
Hey if that's what gets you off...Jackard wrote:An Idiot: ConfirmedRepercussionist wrote:I love the fact that you can level up to infinity. If there's a cap, one person will hit it, then a million people will hit it the next day, then "nub" will be flung around like the plague, people will start buying and selling accounts to get advantages to fuel their insecurities, and everyone will stand around the initial spawn area trying to date each other, praying for the next lousy update that they can't even access because they didn't pay for membership.
Zen always wins.
~K~
~K~
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Truth0
- Posts: 100
- Joined: Thu Dec 09, 2010 5:12 am
Re: method for implementing old age/death
Too late.jlt314 wrote:-1
it would make mastering any skill pointless.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: method for implementing old age/death
it all sounds like shit to me, there should just be regular world resets, similar to a tale in the deset, imo.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: method for implementing old age/death
Where's my goddamn barfing smiley?!sabinati wrote:regular world resets
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: method for implementing old age/death
i fail to see how the game could possibly remain interesting/playable in a persistent world
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm