Server issues: New server

Announcements about major changes in Haven & Hearth.
Ariander
Posts: 41
Joined: Fri Dec 17, 2010 12:56 pm

Re: Server issues: New server

Post by Ariander »

Uhm, I thought I saw a little announcement that the game was being purposefully taken down....something about "Santa Clause". :)
Garath
Posts: 260
Joined: Thu Dec 16, 2010 10:46 pm
Location: Amsterdam

Re: Server issues: New server

Post by Garath »

nah, that doesnt happen
NizeGuy
Posts: 3
Joined: Sat Jan 16, 2010 3:17 pm

Re: Server issues: New server

Post by NizeGuy »

Ariander wrote:Uhm, I thought I saw a little announcement that the game was being purposefully taken down....something about "Santa Clause". :)
This is true.
mvgulik
Posts: 4091
Joined: Fri May 21, 2010 2:29 am

Re: Server issues: New server

Post by mvgulik »

Where to dump this ... online client, server tread it is.

* Default (online) client refuges to start.
- server is up.
- java cache filled with whatever HnH files where active two days ago.
* removing the 3 jogl recourses with java-cache manager. (jogl.jar, jogl.jnlp, jogl-natives-windows-i586.jar)
* trying again.
- client startup ... auto download kicks in ... console pups up ... client continues like normal.
- checking date on newly downloaded jogl files ... no change (content wise to) ... ??? ... well, its your bandwidth.
- client final done with initial loading ... counting 400+ additional res files. (on top of default haven-res)(seems somewhat related to how long it take before the client becomes responsive again after the first character login.)

... just observing ...

Code: Select all

java.lang.UnsatisfiedLinkError: no jogl in java.library.path
	at java.lang.ClassLoader.loadLibrary(Unknown Source)
	at java.lang.Runtime.loadLibrary0(Unknown Source)
	at java.lang.System.loadLibrary(Unknown Source)
	at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
	at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
	at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
	at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
	at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
	at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
	at java.security.AccessController.doPrivileged(Native Method)
	at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
	at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(WindowsGLDrawableFactory.java:60)
	at java.lang.Class.forName0(Native Method)
	at java.lang.Class.forName(Unknown Source)
	at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106)
	at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
	at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
	at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
	at haven.HavenPanel.<init>(HavenPanel.java:63)
	at haven.MainFrame.<init>(MainFrame.java:120)
	at haven.MainFrame.main2(MainFrame.java:211)
	at haven.MainFrame.access$100(MainFrame.java:34)
	at haven.MainFrame$5.run(MainFrame.java:264)
	at java.lang.Thread.run(Unknown Source)
Zekera
Posts: 37
Joined: Thu Aug 19, 2010 10:56 pm

Re: Server issues: New server

Post by Zekera »

It's taking FOREVER to sign on to the game with 448 people already in it.. My authentication token apparently expires before I am able to connect.
User avatar
Gotrek64
Posts: 279
Joined: Sat Jul 17, 2010 6:36 pm

Re: Server issues: New server

Post by Gotrek64 »

Is anyone else having FPS issues recently as of today? I've tried 3 clients and get less than 1 FPS in 2 clients. ran the normal client using the play button it updates and logged in and it was all fine. So I went back to a modified client and it's still lagging...
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
User avatar
barracuda546
Posts: 941
Joined: Sun Jul 25, 2010 12:58 am

Re: Server issues: New server

Post by barracuda546 »

A couple of people were saying they were lagging like crazy today but everything was alright for me
"If you want to go quickly, go alone. If you want to go far, go together."
User avatar
Gotrek64
Posts: 279
Joined: Sat Jul 17, 2010 6:36 pm

Re: Server issues: New server

Post by Gotrek64 »

gilbertus client seems to have the issue ocasionially but teleporting to another location seems to reset it to normal FPS. Anthclient i can't do anything on even get the 1 FPS at the login/charactor select screen.
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
User avatar
barracuda546
Posts: 941
Joined: Sun Jul 25, 2010 12:58 am

Re: Server issues: New server

Post by barracuda546 »

Anth client is what I use and I don't have any problems at the moment with fps
"If you want to go quickly, go alone. If you want to go far, go together."
User avatar
Gotrek64
Posts: 279
Joined: Sat Jul 17, 2010 6:36 pm

Re: Server issues: New server

Post by Gotrek64 »

well seems to be working fine now so i dunno maybe they were doing something on the server O_o
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.

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