You guys are so incredibly pathetic with your whining, I do not know where to start:
"Jorb, draw us the hanging gardens or Babylon!" - "Let monuments spawn randomly! [sic.]"
This is not how H&H works in my hubble opinion.
We, the players, are given the tools to terraform, lay bricks etc. - and then it is up to us to pave the Tapestry of Bayeaux or the Sixtine Chapel.
The true mechanics behing real life world wonders like the black stone of Kaba or the hidden city of R'lyeh, is that they draw people in. Small people want to be part of something big - if the big is big enough, they would possibly even grind linen in order to see the big grow bigger.
The mechanics behind World Wonders should not be <<makes two tantrumming villagers docile>> or <<free granary with each new idol>>, but more like <<something to make the villagers feel they are part of something>> and even <<if it is awesome enough, make others want to be part of it>> or simply <<something to rest the eye on after a weary day of flour grinding>>.
If something should be discussed, it should be more along the lines of: how can more freeform ways of making art be made available to the players (without insane requirements in developing time and server resources). Some sort of mini-minecraft building blocks, with 2D rendering could be awesome of course, but is probably out of the question for now.
Another thing that would be cool was if some of the player-made artifacts made in World i had some chance of being carried over to World i+1 as some sort of artifact remnant of a golden age long forgotten. This would probably be done manually by devs as a sort of reward for Flame's Nazca lines, or airjangs Mario stuff or whatever may have made an impression.
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Gauteamus
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Re: Dynamically Spawning Monuments and World Wonders
What if Rosa Parks had a car?
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DatOneGuy
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- Location: I'm in Miami, trick.
Re: Dynamically Spawning Monuments and World Wonders
iirc he was using Monuments as a term referring to another game, not necessarily meaning it by the actual word.
I already consider Flame's Nazca lines to be monuments and I live right under the spider, feels real good to see it after playing
It would be nice to see more 'art', before bricks mining was popular but so easily griefable, and so often griefed
-Sigh-
I already consider Flame's Nazca lines to be monuments and I live right under the spider, feels real good to see it after playing
It would be nice to see more 'art', before bricks mining was popular but so easily griefable, and so often griefed
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Dynamically Spawning Monuments and World Wonders
Humm, a piece of bad netiquette in my last post - please disregard my "pathetic whining"!
The rest of my post may be preaching for the congregation, but was still an attempt to turn the thread in a more fruitful direction.
The rest of my post may be preaching for the congregation, but was still an attempt to turn the thread in a more fruitful direction.
What if Rosa Parks had a car?
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SacreDoom
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Melgui
- Posts: 149
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Re: Dynamically Spawning Monuments and World Wonders
Gauteamus wrote:
I guess we are trying to say the same thing, right? This is one of the "pillars*" of the game, so hopefully it won't change.Melgui wrote:Agree, maybe geysers, volvanoes, or any other natural stuff would be nice but no "random spawing" buildings please. Keep the game clean of non-user-made content.
*: In my opinion the 3 pillars of H&H development are "only player content", "no leveling" and """"no dev or gm intervention"""""
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supercharazard
- Posts: 108
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Re: Dynamically Spawning Monuments and World Wonders
Joftar and Lorb have been known to teleport people across the map, break open brickwalled gates and kill random players with a cheated god mode.Melgui wrote: """"no dev or gm intervention"""""
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Melgui
- Posts: 149
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Re: Dynamically Spawning Monuments and World Wonders
That's why I used more "" than usual.supercharazard wrote:Joftar and Lorb have been known to teleport people across the map, break open brickwalled gates and kill random players with a cheated god mode.Melgui wrote: """"no dev or gm intervention"""""