The amount by which eating a food item degrades tableware should be proportional to that food item's FEPs.
The idea is to make low FEP foods more viable, currently eating fried eggs is a waste of symbel if done on table and a waste of hunger if eaten directly.
I suppose this also nerfs high end foods somewhat, but I think that MBC and it's ilk can take it.
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Potjeh
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Proportional degradation of symbel
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rye130
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Re: Proportional degradation of symbel
I'd only want this if a more convenient way of feasting was introduced. I'd rather eat 1 carrot cake then the 2 carrots it took to make it, raisin-bread over raisins. Its just too inconvenient to eat lots of little things so I don't want a change that nerfs the finished products, which give more FEPs.
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DatOneGuy
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Re: Proportional degradation of symbel
Agreeing with rye completely, this is useless without the feasting timer removed, eating foods is nothing more than a pain in the ass, eating little foods makes me want to choke myself, I never get THIS mad when playing a game.
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sabinati
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Re: Proportional degradation of symbel
make the timer proportional to the FEP as well :v
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DeadlyPencil
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Re: Proportional degradation of symbel
This would be ok, as long as your talking about the base FEP of the item and not its modifed value.
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ramones
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Re: Proportional degradation of symbel
Well, there is nothing better than eating 1 piece of food that gives 50%+ of your fep, and then 10 q1 filers like grapes, carrots etc 
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sabinati
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Re: Proportional degradation of symbel
actually eating 1 piece of food that gives 100+% of your fep is a lot better 
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Seren_Elder
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Re: Proportional degradation of symbel
one that gives 100% normally is a lot bettersabinati wrote:actually eating 1 piece of food that gives 100+% of your fep is a lot better
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sabinati
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