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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: New terrain generator sneak preview?
Islands don't really seem secret to me. I think I've seen them mentioned before. Maybe there's some kind of special deep ocean resource? Or island only resource. Thinking about islands really ruins my plans of living at a U shaped mountain and calling it Helms Deep though.
<Megagun> FOx
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: New terrain generator sneak preview?
more zelda stuff please, it is nice
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: New terrain generator sneak preview?
If the starting point was an island, that could help with the destruction caused by waves of new players.
Cheerleader
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KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: New terrain generator sneak preview?
And have the added hilarity of people drowning like Oregon-bound settlers fording a river.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: New terrain generator sneak preview?
will there be currents?
rafts?
topography that doesnt look like macaroni art?
rafts?
topography that doesnt look like macaroni art?
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: New terrain generator sneak preview?
Well from just Loftar's post, I've already got several ideas.
Deepsea fishing, maybe involving some kind of net, and an advancement for fishing skill.
More terrain specific beasts for us to hunt: Deserts could have coyotes and the like, swamps could have Crocodiles, maybe even snakes. The deep waters could even have...sharks? ..Maybe a Plesiosaur?
Should go without saying but, a larger variety of fish, and the likelihood of catching certain kinds depends on your skillset/stats?
Island only resources: Palm trees, which you can gather leaves from for...other purposes, along with bark I suppose.
Coconuts? A seining ability, possibly an ability which allows you to dig for shellfish?
An advanced mechanic's ability, which would allow one to build a bridge, maybe even a toll bridge, once the game is fully settled and a coin based economy is set within the player base?
(This would also allow the building of a dock, since pushing a boat off of a beach would probably require more time and stamina, the amount would vary depending on how far from the water the boat is.)
...I really need to stop.
Deepsea fishing, maybe involving some kind of net, and an advancement for fishing skill.
More terrain specific beasts for us to hunt: Deserts could have coyotes and the like, swamps could have Crocodiles, maybe even snakes. The deep waters could even have...sharks? ..Maybe a Plesiosaur?
Should go without saying but, a larger variety of fish, and the likelihood of catching certain kinds depends on your skillset/stats?
Island only resources: Palm trees, which you can gather leaves from for...other purposes, along with bark I suppose.
Coconuts? A seining ability, possibly an ability which allows you to dig for shellfish?
An advanced mechanic's ability, which would allow one to build a bridge, maybe even a toll bridge, once the game is fully settled and a coin based economy is set within the player base?
(This would also allow the building of a dock, since pushing a boat off of a beach would probably require more time and stamina, the amount would vary depending on how far from the water the boat is.)
...I really need to stop.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: New terrain generator sneak preview?
Figured I'd post here rather than start a new thread.
So it's been said that the new world map is roughly three dev sessions away, and let's all keep in mind that this is an estimate, so take it with a rock salt boulder.
If we assume that there's one dev meeting each weekend, then that'll put the change over around the first of September.
That's what I'll be planning on for the Ragnarok party, but I may be wrong.
So it's been said that the new world map is roughly three dev sessions away, and let's all keep in mind that this is an estimate, so take it with a rock salt boulder.
If we assume that there's one dev meeting each weekend, then that'll put the change over around the first of September.
That's what I'll be planning on for the Ragnarok party, but I may be wrong.
Surprise.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: New terrain generator sneak preview?
Usually two session per week, but, yeah... salt is advised 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose