So true between the Lost Caverns and the old goons. Look where we are now.Phizuol wrote: A newbie can really contribute, they're more than just entertainment for slaughtering. You can get more by not killing a newbie or even helping them than you'd ever get by killing them.
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aso11
- Posts: 825
- Joined: Wed May 12, 2010 11:45 pm
- Location: Somewhere over the rainbow
Re: The game bias: Supporting murder and theft
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: The game bias: Supporting murder and theft [Resolved]
Alsehr wrote:Another alternative way to fix this, maybe you could have a second server where theft, vandalism and murder are disabled, sort of an HNH light?
You are playing the wrong game, dude.
Thank god.Alsehr wrote:Until HNH can provide an alternative for non-hardcore players, I think I'll be playing a different game until this is ratified.
(I give it a day before this motherfucker starts posting again)
This should be stickied or something.Onionfighter wrote:Here we go: viewtopic.php?f=7&t=4840&p=55705
Anyone who hasn't read this should. It's good stuff!
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: The game bias: Supporting murder and theft [Resolved]
I find this idea too silly to comment on.
Edit: Oops.
Edit: Oops.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: The game bias: Supporting murder and theft [Resolved]
In short, this game is not for you.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Pfft. Mother-fuckers need to learn how to wall of text someo
In what way? I'll confess I'm more the sort of long term player whose combat abilities are more comparable to those of your average chicken, however what advantage do I gain from murdering a random n00b I find out in the wilderness? What "encouragement" is there? Sure, the n00b himself can't respond but someone else can. That's the risk you run in this game. Sure, that n00b you're attacking now might be an easy kill but that high level Ranger who's looking for someone to track can now enoy your fine scent of murder.Alsehr wrote:The problem?
I hate to bring it up, because I can tell that a hundred people will be in here yelling about how much they love murder and theft, but I feel like it's an issue that should be addressed, even if it doesn't get changed. In my opinion, the skillset and stats seem to encourage players to murder new players.
This simply isn't true. Black Helicopter Base was wiped off the map.Alsehr wrote:They encourage vandalism and theft. If you can get high enough stealth and jump to the other side of the worldmap, you're basically given free reign to do whatever you feel like.
Sometimes that's just the luck of the draw. For example, I've not had similar run ins. No-one I've ever walked into (even high level guys in Dragon Armour) haven't murdered me for shits 'n giggles.Alsehr wrote:I'm not unbiased, because I've only been playing for a short while, but already I've had multiple players harrass, vandalize and threaten murder on my village claim.
No, nor should it be.Alsehr wrote:It's not easy to build an army and defend your claim, either.
Once again you claim this but where is your proof? Just because you say something doesn't make it true.Alsehr wrote:When it comes right down to it, the game encourages players to steal and murder.
If you live near a large settlement full of players who enjoy harrassing, then you're living near the wrong settlement. My advice is to move. Find a large settlement of players who are nice and live near them. I suggest Sodom. I'm not saying they're help you if you do get murdered but they're not the types to annoy you.Alsehr wrote:But, anyone living near large settlements full of players who enjoy harrassing can usually do nothing to stop it.
As Jorb said in the thread that was linked to, why? A new player has so little to lose. You said so yourself, that you could easily get enough LP for murder in a week. If you can get that much LP in a week, then you can setup your farm again very easily. In fact, if you're raking in that much LP, I suggest you spend some of that time getting trade goods for metal so you can build brick walls. According to you, that would prevent anyone from ever attacking you and you would be perfectly safe.Alsehr wrote:I propose: Either tone back crimes in the game so that it's not so easy for someone to murder new players, (And don't start flaming here, I know how much LP it takes to get murder and I got that much in a week. Too easy.)
... and others would argue its too easy for a large group of Rangers to track those scents down, break into the Murder Fort responsible and kill all the murderers.Alsehr wrote:The truth is that it's too easy to bash a palisade, break into someone's village and murder them without provocation.
I want to hear what it is you think you've lost and your own assessment as to how much time it would take for you to recover. Hell, I can remember my first time moving a village. We took *everything* because we thought we needed it. In the end, it stayed in cupboards because it was easier to just get new shit over there.Alsehr wrote:Please, intelligent discussion only.
I'd also like to know what it is you think "encourages" high level players to wantonly rape and murder n00bies. Most of the threads I've seen in Congress have all had a nice player retaliate an unfair or unjust murder at some point.
That alternative already exists. As I said, find a nice group of players (gosh, you may have to like, talk to your neighbours and develop good relations with them). Don't associate or keep company with asshats as your chances for death rise astonomically. Build a Brick Wall around your village (or at least a Pallisade to stop random wanderers). Even a simple small enclosure will suffice until you can expand it later. You'll be pretty safe then and unlikely to ever be attacked.Alsehr wrote:Until HNH can provide an alternative for non-hardcore players
Unless you piss someone off that is...
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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OvShit
- Posts: 390
- Joined: Wed Feb 10, 2010 1:39 pm
Re: The game bias: Supporting murder and theft [Resolved]
Successful troll is successful.
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Seren_Elder
- Posts: 688
- Joined: Sat Oct 23, 2010 12:59 pm
- Location: Down the Street, a block past maple.
Re: The game bias: Supporting murder and theft [Resolved]
Xweetok hasn't quit
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.