Houston, We Have A Problem.

Announcements about major changes in Haven & Hearth.
canineteeth
Posts: 12
Joined: Sat Jan 01, 2011 7:37 pm

Re: Houston, We Have A Problem.

Post by canineteeth »

Lusewing wrote:Lol I cant help but laugh at all the new players who think that starting a new world will give them an even footing to find a mine :lol: . If you don't have a village (this is the people not the claim) and you don't have a plan then you will be left in the dust like before.
This. I just started earlier this week and I know even with a full reset, I'd need at least 10ish very specialized people to get a mine quickly. Thankfully, I have three IRL friends to help, so I'll be ahead of the pack but not by much. Really depends on how many people rush out away from the central supergrids and how many decide to set up shop wherever they spawn.
LazyCat
Posts: 1
Joined: Fri Jun 04, 2010 1:43 pm

Re: Houston, We Have A Problem.

Post by LazyCat »

:(
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Houston, We Have A Problem.

Post by DeadlyPencil »

plZZZ can we get some highscore stats on this world? relying on each individual person to post their stats is stupid. i would like to see if there were any rediculously strong players in the game.
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Max
Posts: 37
Joined: Sun Nov 07, 2010 12:55 am

Re: Houston, We Have A Problem.

Post by Max »

"oops, I accidentally unlearned c++/java."
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kilakan
Posts: 408
Joined: Sun Jun 13, 2010 2:33 am

Re: Houston, We Have A Problem.

Post by kilakan »

Well I just disliked all the clan war-fare over mines..... I've died 4 times this world over various mines, and killed god knows how many people for them.
I also like the stats idea
-Distant clown noises.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Houston, We Have A Problem.

Post by jorb »

DeadlyPencil wrote:plZZZ can we get some highscore stats on this world? relying on each individual person to post their stats is stupid. i would like to see if there were any rediculously strong players in the game.
I'll see what we can do.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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DaMaGe
Posts: 288
Joined: Thu Nov 11, 2010 4:28 am

Re: Houston, We Have A Problem.

Post by DaMaGe »

awesome! maybe ill fianlly murder soemone and no one will care! :D
ah, im a happy person
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Dropshock
Posts: 99
Joined: Fri Mar 26, 2010 11:58 pm

Re: Houston, We Have A Problem.

Post by Dropshock »

Yo jorb, you should cause a bunch of chaos by spawning lots of things in major cities and giving random amounts of skills to people.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Houston, We Have A Problem.

Post by jorb »

I trust you'll be able to create enough chaos without me doing anything at all. ;)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Dropshock
Posts: 99
Joined: Fri Mar 26, 2010 11:58 pm

Re: Houston, We Have A Problem.

Post by Dropshock »

Aawww come on
At least join me and Emberwood for some end-of-the-world tea.

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