Houston, We Have A Problem.

Announcements about major changes in Haven & Hearth.
Gray
Posts: 399
Joined: Mon Jan 25, 2010 1:53 pm

Re: Houston, We Have A Problem.

Post by Gray »

Will we find out why there were no big updates to the game after the server wipe?? :idea: :mrgreen:
rogeranna
Posts: 37
Joined: Tue May 25, 2010 7:09 am

Re: Houston, We Have A Problem.

Post by rogeranna »

Please just do it now.
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jgudge
Posts: 868
Joined: Mon Dec 20, 2010 12:44 pm
Location: Canada, eh.

Re: Houston, We Have A Problem.

Post by jgudge »

Gotrek64 wrote:NEW WORLD TO EXPLORE!
Can I have something for exploring so much =P
HLY FK, it's true, you do have the highscore.

QUESTION!!! Is the world gonna be as large as it is now, and will you be adding more iron mines? ...please...?
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Houston, We Have A Problem.

Post by overtyped »

jgudge wrote:
Gotrek64 wrote:NEW WORLD TO EXPLORE!
Can I have something for exploring so much =P
HLY FK, it's true, you do have the highscore.

QUESTION!!! Is the world gonna be as large as it is now, and will you be adding more iron mines? ...please...?
I found 3 iron mines, 5 copper mines, 3 tin mines and 1 silver mine when the new supergrids came out. Then the reset hit.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Punctilious
Posts: 61
Joined: Tue Dec 21, 2010 1:44 am

Re: Houston, We Have A Problem.

Post by Punctilious »

I AM GOING TO FUCKING KILL EVERYTHING I SEE. Except bears. Sling nerf stopped me killing bears.

OH HELLO NEW GALIA. OH HELLO EUROCORE. OH HELLO ACTIVE RANDOM CLAIMS.
"Religion? Isn't that like, santa or something?"
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Houston, We Have A Problem.

Post by DatOneGuy »

Punctilious wrote:I AM GOING TO FUCKING KILL EVERYTHING I SEE. Except bears. Sling nerf stopped me killing bears.

OH HELLO NEW GALIA. OH HELLO EUROCORE. OH HELLO ACTIVE RANDOM CLAIMS.
Got dam you are going to be pro. :V
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Houston, We Have A Problem.

Post by overtyped »

DatOneGuy wrote:
Punctilious wrote:I AM GOING TO FUCKING KILL EVERYTHING I SEE. Except bears. Sling nerf stopped me killing bears.

OH HELLO NEW GALIA. OH HELLO EUROCORE. OH HELLO ACTIVE RANDOM CLAIMS.
Got dam you are going to be pro. :V
I liked your old picture better
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Houston, We Have A Problem.

Post by Kaios »

Shask wrote:
Kaios wrote:The ol' "We caused an irreparable bug so a wipe is necessary" trick.

I am of course excited either way, but I totally saw this coming.
If the developers wanted to do a wipe, they would simply do one.
Of course, I am by no means suggesting they wouldn't simply wipe a server if they wanted to. However situations such as those rarely look good in the eyes of their players. Then again, neither does an error in coding that leads to such an event.

It is most likely there was actually a bug caused by accident, but the timing does seem rather coincidental.
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rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Houston, We Have A Problem.

Post by rye130 »

God fucking damnit. As soon as I started raising me powerlevel to near 9000+ the world decides to go boom.
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TimmyGudge
Posts: 37
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Location: Igloo in Canada eh!

Re: Houston, We Have A Problem.

Post by TimmyGudge »

Hmmmph wow this kinda sucks... Well at least now I know what to do and not to attack any wild animal I see for the delightful sound of them exploding when I punched them in the deformed face. God I love that sound...
~I don't suffer from insanity. I enjoy every minute of it!~

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