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Shask
- Posts: 326
- Joined: Tue Aug 24, 2010 1:31 am
- Location: Canada
Re: Houston, We Have A Problem.
How big are we looking at this map to be? I would prefer smaller and more dense resources, but that's just my personal preference. Stump decay would also be great.
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Houston, We Have A Problem.
Totally going to start playing again ^^!
Edit: Any more specific info on when the server is up by now?
Edit: Any more specific info on when the server is up by now?
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Kubius
- Posts: 124
- Joined: Fri May 28, 2010 5:29 pm
Re: Houston, We Have A Problem.
Umm, I still think my Ancestral Token idea may be good.
You start with 100 tokens.
You can buy these things with them:
1AT: 100 LP (this does NOT work in reverse.)
5AT: 1 Mainly Decorative Clothing Item (bunny slippers, leather cloak, etc.) Q10
10AT: 1 Clothing Item (vapntreyiu, nettle shirt/pants) Q10
15AT: 1 Bar of random Copper, Tin or Cast Iron (Q10)
20AT: 25 Numen Points (plus or minus depending on tradition/change slider, this CAN work in reverse 20NP = 5AT)
50AT: 1 Seedbag with 9 random Seeds in it. Q10
55AT: 1 Timber House at the location of your choice (no cellar)
85AT: 1 Stone Mansion at the location of your choice (no cellar)
90AT: Full Metal Tool Set (pick, shovel, metal saw, etc.) Q10
These bottom three things can only be bought ONCE.
You start with 100 tokens.
You can buy these things with them:
1AT: 100 LP (this does NOT work in reverse.)
5AT: 1 Mainly Decorative Clothing Item (bunny slippers, leather cloak, etc.) Q10
10AT: 1 Clothing Item (vapntreyiu, nettle shirt/pants) Q10
15AT: 1 Bar of random Copper, Tin or Cast Iron (Q10)
20AT: 25 Numen Points (plus or minus depending on tradition/change slider, this CAN work in reverse 20NP = 5AT)
50AT: 1 Seedbag with 9 random Seeds in it. Q10
55AT: 1 Timber House at the location of your choice (no cellar)
85AT: 1 Stone Mansion at the location of your choice (no cellar)
90AT: Full Metal Tool Set (pick, shovel, metal saw, etc.) Q10
These bottom three things can only be bought ONCE.
Last edited by Kubius on Sun Jan 09, 2011 3:49 pm, edited 2 times in total.
Damonkaninchen: rest in peace. Betrayed and attacked.
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karokan
- Posts: 56
- Joined: Thu Oct 21, 2010 5:22 am
Re: Houston, We Have A Problem.
Unfortunately the seeds wouldn't help any as far as quality. After all, no one would have the farming to plant them and not reduce the Q.

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Kubius
- Posts: 124
- Joined: Fri May 28, 2010 5:29 pm
Re: Houston, We Have A Problem.
Perfectly fine by me, as long as I get some Ancestral Tokens.
Damonkaninchen: rest in peace. Betrayed and attacked.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Houston, We Have A Problem.
Or you can just make all these things with your new character 
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Houston, We Have A Problem.
Please place this in C&I, this is not the right subforum/topicKubius wrote:Umm, I still think my Ancestral Token idea may be good.
You start with 100 tokens.
You can buy these things with them:
1AT: 100 LP (this does NOT work in reverse.)
5AT: 1 Mainly Decorative Clothing Item (bunny slippers, leather cloak, etc.) Q10
10AT: 1 Clothing Item (vapntreyiu, nettle shirt/pants) Q = cuberoot(sewing of old character * dex of old character * 10)
15AT: 1 Bar of random Copper, Tin or Cast Iron (Q = cuberoot(smithing of old character * con of old character * 10))
20AT: 25 Numen Points (plus or minus depending on tradition/change slider, this CAN work in reverse 20NP = 5AT)
50AT: 1 Seedbag with 9 random Seeds in it. (Q = sqrt(2x farming of old character * 10))
55AT: 1 Timber House at the location of your choice (no cellar)
85AT: 1 Stone Mansion at the location of your choice (no cellar)
90AT: Full Metal Tool Set (pick, shovel, metal saw, etc.) Q = cuberoot(smithing of old character * str of old character * 10)
These bottom three things can only be bought ONCE.
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Kubius
- Posts: 124
- Joined: Fri May 28, 2010 5:29 pm
Re: Houston, We Have A Problem.
EXACTLY, mon ami! This stuff is just to hold ya over until you get things like an iron mine.
Thissn, this is for the RESET, so I find this relevant.
Thissn, this is for the RESET, so I find this relevant.
Last edited by Kubius on Sun Jan 09, 2011 3:49 pm, edited 1 time in total.
Damonkaninchen: rest in peace. Betrayed and attacked.
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karokan
- Posts: 56
- Joined: Thu Oct 21, 2010 5:22 am
Re: Houston, We Have A Problem.
Also, with the way you've got it set up, the game would have to remember the stats and what not of your old characters. Which would kinda defeat the purpose of the wipe.

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VoodooDog
- Posts: 856
- Joined: Sat Aug 01, 2009 10:27 pm
Re: Houston, We Have A Problem.
stupid idea