Houston, We Have A Problem.

Announcements about major changes in Haven & Hearth.
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MaryShaw
Posts: 158
Joined: Sun Nov 14, 2010 12:03 pm
Location: Germany

Re: Houston, We Have A Problem.

Post by MaryShaw »

Now would be a good time to wipe the world since the server is down anyway.
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karokan
Posts: 56
Joined: Thu Oct 21, 2010 5:22 am

Re: Houston, We Have A Problem.

Post by karokan »

I'm sure you can ask. Getting an answer though.... that's the trick.

By the way: LONG LIVE DAVID TENNANT AVATAR!!
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virus_128
Posts: 220
Joined: Mon Aug 30, 2010 12:28 am

Re: Houston, We Have A Problem.

Post by virus_128 »

no, it's bad time, i didn't finished all my work.
Bertran
Posts: 27
Joined: Sun Nov 15, 2009 10:47 pm

Re: Houston, We Have A Problem.

Post by Bertran »

hey jorb:
also the damage of the sling is changed?
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Talvara
Posts: 77
Joined: Sun Jun 07, 2009 8:15 pm
Location: The Netherlands

Re: Houston, We Have A Problem.

Post by Talvara »

Goodluck brave duo of developers. I shall donate some money for your cafeen, sugar and mind altering substances!

*fingers crossed for cool game fundament shaking features*
NewXweetok59
Posts: 18
Joined: Sun Jan 09, 2011 9:15 am

Re: Houston, We Have A Problem.

Post by NewXweetok59 »

Just wipe the world already, JLo...
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Talvara
Posts: 77
Joined: Sun Jun 07, 2009 8:15 pm
Location: The Netherlands

Re: Houston, We Have A Problem.

Post by Talvara »

meh... I'd prefer them to take the time they need rather than rushing features.
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Houston, We Have A Problem.

Post by overtyped »

Jackard wrote:good cause world three was much too large
I think the size was fine, even as big as it was people had a hard time getting a mine and with world 4 the player base will probably double.. until they get killed off by the macroers, then haven and hearth will be back to normalcy with macroers ruling the world.
Last edited by overtyped on Sun Jan 09, 2011 4:42 pm, edited 1 time in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
Nicator
Posts: 26
Joined: Tue Jan 04, 2011 8:06 pm

Re: Houston, We Have A Problem.

Post by Nicator »

Jackard wrote:good cause world three was much too large

That's a "feature" of the game, as i see it. There are quite a sum of people that do enjoy freelancing, running in the wild, having a small camp, far far away from any form of "civilization". Making a small map, will just wipe all of these people's desires, forcing them to actually join a village in order to survive, since everything would have already been claimed by villages and people that work together.
Being a real lone rider should be an option.
Retech9691
Posts: 3
Joined: Sat Jun 19, 2010 1:51 pm

Re: Houston, We Have A Problem.

Post by Retech9691 »

It seems that the server is "shutting down." Is this the beginning of the reset? :)

If so, how long does it usually take?

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