Houston, We Have A Problem.

Announcements about major changes in Haven & Hearth.
Rango
Posts: 50
Joined: Sun Jan 24, 2010 10:27 am

Re: Houston, We Have A Problem.

Post by Rango »

Yeah, it's gonna be my third world.
Meh, maybe me and a friend of mine will finally have a damn mine for us.

If I can play again, of course.
viewtopic.php?f=4&t=13907
Oskatat
Posts: 369
Joined: Sat Feb 20, 2010 7:50 pm
Location: Amsterdam

Re: Houston, We Have A Problem.

Post by Oskatat »

maybe crossroads (and bridges) could get an aura that makes it impossible to build there, just like building signs already cover the complete area of the finished construction. It was possible before to not build items at places, this doesnt have to be an exception. On the combat thing, just like normal village or HF travelling, you can make it impossible when in a combat situation, plus you can make it cost TW, but then there should be an additional way for people to reduce TW if they dont have a bed, wine, beer or tobacco, a simple one that doesnt require them to build another bed in the wilderness while traveling
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
Grelf
Posts: 327
Joined: Sun Dec 19, 2010 9:30 pm

Re: Houston, We Have A Problem.

Post by Grelf »

Teleporting people through bridges is yet another thing that will get people stuck on each other, which is quite annoying and gives a nice breach for exploits. I think they should be avoiding any kind of teleporting as much as possible on new features.
Oskatat
Posts: 369
Joined: Sat Feb 20, 2010 7:50 pm
Location: Amsterdam

Re: Houston, We Have A Problem.

Post by Oskatat »

good point, we'll see
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Houston, We Have A Problem.

Post by rye130 »

jorb wrote:I trust you'll be able to create enough chaos without me doing anything at all. ;)
Have you been watching all the chaos? King of the hill games at Nople and such?
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Thijssnl
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Houston, We Have A Problem.

Post by Thijssnl »

Duurt lang ><
Speed
Posts: 90
Joined: Sun Aug 01, 2010 12:09 am

Re: Houston, We Have A Problem.

Post by Speed »

Thijssnl wrote:Duurt lang ><
Precies, te lang..
Vraatjuh
Posts: 456
Joined: Tue Sep 28, 2010 4:08 pm
Location: Heaven

Re: Houston, We Have A Problem.

Post by Vraatjuh »

veel te lang
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kodo2
Posts: 92
Joined: Sun Nov 14, 2010 4:21 pm

Re: Houston, We Have A Problem.

Post by kodo2 »

I would love faces to characters like this one :)
Peaceful farmer
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Firemind
Posts: 31
Joined: Sun Mar 21, 2010 8:24 am

Re: Houston, We Have A Problem.

Post by Firemind »

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