Houston, We Have A Problem.

Announcements about major changes in Haven & Hearth.
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Lusewing
Posts: 309
Joined: Mon Aug 23, 2010 2:29 pm

Re: Houston, We Have A Problem.

Post by Lusewing »

jeronimoo wrote: I was being sarcastic, there is nothing useful you can make in carpentry when setting up that does not require boards, and hence a saw and hence Hunting, tell you what you do your 'get-ahead' way....and i'l just take hunting first....
Fine by me ;)
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Houston, We Have A Problem.

Post by overtyped »

spectacle wrote:
jeronimoo wrote:I was being sarcastic, there is nothing useful you can make in carpentry when setting up that does not require boards, and hence a saw and hence Hunting, tell you what you do your 'get-ahead' way....and i'l just take hunting first....
You don't need hunting to get a saw, just hang around a grasslands near a fox and some chickens, soon there will be plenty of dead chicks to pick up and butcher.
The thing none gets is cutting trees is fastest lp when you cant hunt foxes,boars and bears. So it would take 4 trees to get enough lp to get another skill. Now thats cleared up when the server is up lets clearcut!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
fezzi
Posts: 16
Joined: Wed Nov 03, 2010 3:27 pm

Re: Houston, We Have A Problem.

Post by fezzi »

The suspense is killing me... BRING ON THE NEW WORLD!!!!
Truth0
Posts: 100
Joined: Thu Dec 09, 2010 5:12 am

Re: Houston, We Have A Problem.

Post by Truth0 »

I demand a compass.
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MaryShaw
Posts: 158
Joined: Sun Nov 14, 2010 12:03 pm
Location: Germany

Re: Houston, We Have A Problem.

Post by MaryShaw »

Truth0 wrote:I demand a compass.
That's a good one. :lol:
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mukaejib
Posts: 26
Joined: Wed Jan 05, 2011 5:21 pm

Re: Houston, We Have A Problem.

Post by mukaejib »

How long should we wait? There is already must be wipe :)
Shask
Posts: 326
Joined: Tue Aug 24, 2010 1:31 am
Location: Canada

Re: Houston, We Have A Problem.

Post by Shask »

Clearcutting would be fine by me if stumps actually decayed like they should (it's realistic. Go to any park/woodland area and you will see decaying stumps).

More grassland = easier to farm, more animal spawns, etc.
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Lusewing
Posts: 309
Joined: Mon Aug 23, 2010 2:29 pm

Re: Houston, We Have A Problem.

Post by Lusewing »

Tree stumps should spawn Chants as they decay. You can actually gain loads and loads on LP a lot faster and with less stam drain by using the logs that you fell. Heck just collecting the boughs and making a Leanto gives a nice lump sum that you would otherwise lose.
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jgudge
Posts: 868
Joined: Mon Dec 20, 2010 12:44 pm
Location: Canada, eh.

Re: Houston, We Have A Problem.

Post by jgudge »

sabinati wrote:
jgudge wrote:
sabinati wrote:where will you watch people from then
MY MINECRAFT TOWER IN THE SKY!!!

Built sometime in the next 24 hrs.
yeah that's great but you didn't leave runestones all over the world that say a jgudge is watching, did you?
No... But I did create a runestone that said Notch was here. o.o
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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zacty
Posts: 1023
Joined: Fri Nov 26, 2010 2:58 pm
Location: somewhere over the rainbow

Re: Houston, We Have A Problem.

Post by zacty »

the waiting is almost unbearable.
i really need to find a good signature

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