Policy Change: Open Source Code

Announcements about major changes in Haven & Hearth.
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Onionfighter
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Re: Policy Change: Open Source Code

Post by Onionfighter »

Sorry for the necro-post, but has anything come of this?
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kobnach
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Re: Policy Change: Open Source Code

Post by kobnach »

Onionfighter wrote:Sorry for the necro-post, but has anything come of this?
What's wrong with reviving old threads? It rather beats starting yet another new thread on a topic best considered a FAQ (not that this one is).

My attempts have stalled; my development box can't handle the client adequately, and I don't feel I have the knowledge to debug the performance issues. I could do client experiments on windows vista, but that adds a level of inconvenience, so I started a different programming project instead.

I don't know about any of the other folks playing with the client code.
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theTrav
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Re: Policy Change: Open Source Code

Post by theTrav »

kobnach wrote:I don't know about any of the other folks playing with the client code.
I got the source, threw it in eclipse and have gone through the initial authentication and session connection code a few times before selling my laptop, buying a new desktop, and fixing the PSU.

Then I saw steam had a $30 deal for a TON of really good indie games, so I've been distracted with that for the last couple of days.

I still have plans, and I'll execute them eventually, but no start as of yet.

As an aside, when I do start it's unlikely I'll have anything good for at least a week or two
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Atheuz
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Re: Policy Change: Open Source Code

Post by Atheuz »

kobnach wrote:I don't know about any of the other folks playing with the client code.
I had, and it's impossible to make any major changes without atleast access to the server or a proper documentation.
I've made some 10 minute changes that consist of removing the update function (I don't need the fancy avatars, and it makes the game run smooth in a big party which's trying to organize), dumping the minimap png's, increasing the fov & resolution in relation with the other UI elements and preloading all the sprites. I also did some non-legit changes to the gamemechanics, but im not using that.

Embedding an IRC chat would be the only thing for me left to do, although I'm not sure if I should just do this inside the client code or make an opengl wrapper.
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theTrav
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Re: Policy Change: Open Source Code

Post by theTrav »

Atheuz wrote:I had, and it's impossible to make any major changes without atleast access to the server or a proper documentation.
How impossible? What specifically are you having the most trouble with?
Atheuz wrote:I've made some 10 minute changes that consist of removing the update function (I don't need the fancy avatars, and it makes the game run smooth in a big party which's trying to organize), dumping the minimap png's, increasing the fov & resolution in relation with the other UI elements and preloading all the sprites.
have you pmed your changes to loftar in a patch or put it on a public repo anywhere so we can all benefit from your work? I'm interested in seeing what you've done if you don't mind putting it up somewhere.

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