Permanent death

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Permanent death

Post by Potjeh »

Griefing != grieving

And all macroers are bad in my book. I consider it equivalent of using wallhacks in CS or the (patched) exploit in SC that let Terrans drop nukes anywhere on the map.
Image Bottleneck
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
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Re: Permanent death

Post by sabinati »

can you really even macro anymore? i mean maybe up to 1000 LP but after that i don't really see how it would be possible.
ArPharazon
Posts: 173
Joined: Thu Jul 23, 2009 12:24 am

Re: Permanent death

Post by ArPharazon »

The branch trick is a terrible method of macroing.
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Krantarin
Posts: 362
Joined: Tue Jun 02, 2009 4:29 am

Re: Permanent death

Post by Krantarin »

The "soldiers" (who are really just thieves and murderers) who killed Cor (a player who was on almost half the day for two months) admittedly had been macroing (only) for two weeks.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Permanent death

Post by Jfloyd »

ArPharazon wrote:The branch trick is a terrible method of macroing.
The branch macroing is dead.
It has been for quite a while now.
It was killed thanks to the influx of people (lolgoons) who used a certain AHK script to sit there for days on end getting LP.
Jorb capped off the auto-harvesting items like trees, rocks, clay pits, to stop giving LP after a total of 1000LP was gained on your character.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
CQReborn
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Joined: Mon Aug 10, 2009 1:40 pm

Re: Permanent death

Post by CQReborn »

I've died once, wasn't fun, but it taught a valuable lesson of knowing your limits.
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eql
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: Permanent death

Post by eql »

rift! lol nah

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