Stin Empire Recruitments (Closed)

Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.
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rozn
Posts: 1386
Joined: Sun Apr 11, 2010 2:18 pm
Location: A wonderful place called

Stin Recruitments (OPEN)

Post by rozn »

Stin has started so hurry and enter the hs you were given!
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Stin Recruitments (OPEN)

Post by ImpalerWrG »

I've spawned successfully, their are a total of 4 hearth fires now.

But an in game message just came in and said the server needed to go down, hopefully it will be brief.

I think we should start moving towards water once we get people kinned to each other and can use the arrows to not get lost.
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Stin Recruitments (OPEN)

Post by ImpalerWrG »

I'm at the original location, it seems you can still log in at your last position but the hearth fires are gone so this may interfere with new players joining via the HS. I'll see if I can get a hearth fire of my own going and maybe that could be used?
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: Stin Recruitments (OPEN)

Post by ImpalerWrG »

Things are off the a good start, I found a decent quality fishing spot (q24) and despite the rarity of animals everyone has managed to get a modest sized food reserve going so were not in danger of starving. The population density is higher then expected and were already starting to run into neighbors and travelers so we need to improve security more quickly, I'd recommend we have one person save up LP so a claim can be dropped on the camp.

P.S. I've hidden one of the boats under the lone hazelnut tree to keep it safe, try to keep boats away from the waters edge when no one is online to reduce the chances of theft.
Alderos
Posts: 5
Joined: Thu Dec 30, 2010 12:58 am

Re: Stin Recruitments (OPEN)

Post by Alderos »

bad thing, a bear has spawned near camp, THIS SUCKS

edit: nvm it spawned near the hearth fires not the camp itself
partinez
Posts: 39
Joined: Tue Aug 17, 2010 12:39 am

Re: Stin Recruitments (OPEN)

Post by partinez »

I need a HS to spawn please PM me, Rozn said I could join

EDIT Forget it
Rango
Posts: 50
Joined: Sun Jan 24, 2010 10:27 am

Re: Stin Recruitments (OPEN)

Post by Rango »

Germany
Farmer and/or Explorer
Daily avg. 3h
Because there's no other choice of a village, lol.

PM me, I will join party and travel.
Delvarian
Posts: 7
Joined: Thu Jan 28, 2010 6:18 am

Re: Stin Recruitments (OPEN)

Post by Delvarian »

*ahem*

May I please join your village. I'll be... A Forager or a jack-of-all-trades. I have sorta already spawned a character but if necessary, I can start a new one. I am from America, and generally play about an hour a day or so. I'm kinda a beginner at this so I apologize for any blunders.
Last edited by Delvarian on Wed Jan 12, 2011 12:23 am, edited 1 time in total.
KristoffurG
Posts: 2
Joined: Wed Jan 05, 2011 3:53 am

Re: Stin Recruitments (OPEN)

Post by KristoffurG »

I'm American, English is my first language, and I'm interested in joining this guild/clan/village/town/tribe/etc. I don't have an extensive knowledge on anything besides the basics, but I am a quick learner and I also have an eye for architectural detail. I believe I'd be a great asset should you choose for me to be at your disposal, though I would prosper as either a builder or explorer.

The time I spend on the game can range anywhere from two to six hours a day, anywhere from early morning to late at night.
squible
Posts: 4
Joined: Sat Aug 21, 2010 4:58 pm

Re: Stin Recruitments (OPEN)

Post by squible »

I live in Canada
I''de like to do a bunch of jobs, but I hate farming.
I'll play About an hour a day
A medium sized community sounds fun.

Hope to join you guys.

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