Keeping robbers away.

General discussion and socializing.
Thursday
Posts: 50
Joined: Sun Aug 02, 2009 8:05 am

Re: Keeping robbers away.

Post by Thursday »

All the problems mentioned with the vault aside, I like that the current system will eventually change because it is rather flawed.

However, if you want to get rid of alt-vaults, why not just remove alts? There are no skills that you can get as one character that you can't get as another, so its not like you need multiple characters.

Also, the whole ability to steal from a hearthfire seems problematic. I don't really like how people can be summoned while offline right now, and the whole idea of being stolen from or killed without any ability to defend yourself seems pretty harsh.

I do like the lock and lockpick idea. When I purchased locks & bolts to make a cellar, and found out cellars could neither be locked or bolted, I was dumbfounded. While a certain amount of un-intuitiveness is expected in an alpha, that borders on fraud.
poltifar
Posts: 68
Joined: Sat Jun 13, 2009 8:04 am

Re: Keeping robbers away.

Post by poltifar »

Such a disagreement would end up in a cycle of griefing/thieving until either of the two enemies gets bored or makes a big mistake that leads him to die without high tradition. Just a waste of time, and time is money/silk/steel.
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Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Keeping robbers away.

Post by Delamore »

Thursday wrote: However, if you want to get rid of alt-vaults, why not just remove alts? There are no skills that you can get as one character that you can't get as another, so its not like you need multiple characters.
New accounts.
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sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
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Re: Keeping robbers away.

Post by sabinati »

it's impossible to remove alts, and while any character can have all the skills, the belief sliders are what really differentiate characters the most. mostly the industry/nature slider.
poltifar
Posts: 68
Joined: Sat Jun 13, 2009 8:04 am

Re: Keeping robbers away.

Post by poltifar »

sabinati wrote:it's impossible to remove alts, and while any character can have all the skills, the belief sliders are what really differentiate characters the most. mostly the industry/nature slider.
Also, the devs plan to make it harder to get all skills on one character. Eventually.
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Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Keeping robbers away.

Post by Jfloyd »

Delamore wrote:
Thursday wrote: However, if you want to get rid of alt-vaults, why not just remove alts? There are no skills that you can get as one character that you can't get as another, so its not like you need multiple characters.
New accounts.
Well, I doubt anyone would want to manage 5 accounts Delamore.

Also is they limited it to one character, we'd get the specialization we want....
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
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Re: Keeping robbers away.

Post by sabinati »

it's not hard to manage 5 accounts if 4 of them are mules with 0 LP

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