I haven't died yet either because I'm just as careful, never leave my boat etc, but you never know what can happen in some of these longer spikes. We've had spikes last last server when the spikes were so long you thought you were tracking.ZeMilkman wrote:Agreed. I would rather see you take donations/fees than continue with this laggyness.
I wasn't killed by an animal yet but thats because I usually don't aggro them and really try to stay away from everything that is not a rabbit.
A boar almost broke my boat though when I was hunting with a buddy and if I hadn't been in a boat the encounter would definetely have ended fatally for me and probably my companion because the whole thing was unresponsive for easily 10-15 seconds.
I don't know what your hardware is but you should really consider getting a better server/connection.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Animals don't kill, lag does.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Animals don't kill, lag does.
First I would like to say the problem I see with queuing is that the hardcore players who never stop playing, will always be playing and will never stop playing.
Whereas the casual H&Her who likes to pop in once and a while (most villages) will be put into a queue blocked by the players who play 24/7
Secondly, a queue system would be easy to abuse, with or without time restrictions on game time.
EVERYONE is losing players due to the lag, this means everyone is equally affected. Hunters are affected by this more then the rest, but that's a downside to a highly profitable proffession. If everyone is sufferign from this, no one is sufferign from this more then another.
The only option I see is just upping the server capacity, and for people to shut the fuck up and not tell their friends about this game
Lag was common in all other worlds except World 3.
Whereas the casual H&Her who likes to pop in once and a while (most villages) will be put into a queue blocked by the players who play 24/7
Secondly, a queue system would be easy to abuse, with or without time restrictions on game time.
EVERYONE is losing players due to the lag, this means everyone is equally affected. Hunters are affected by this more then the rest, but that's a downside to a highly profitable proffession. If everyone is sufferign from this, no one is sufferign from this more then another.
The only option I see is just upping the server capacity, and for people to shut the fuck up and not tell their friends about this game
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Animals don't kill, lag does.
If it were the network card issues, your lagspikes shouldn't last that long. Are you, perhaps, afflicted by the same routing issue that is being reported elsewhere?DatOneGuy wrote:But these sometime last up to 30 seconds
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Animals don't kill, lag does.
You're not looking at this rationally. The first isn't always an option and the second is a joke. In this case apparently its a network issue, but we may run into this again. You may not like them, but queues are a solution.Wolfang wrote:The only option I see is just upping the server capacity, and for people to shut the fuck up and not tell their friends about this game :D Lag was common in all other worlds except World 3.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Animals don't kill, lag does.
Alright, you're right Jackard, I agree that upping the max capacity of the server might not be a financial option for our devs. Are they purely financed by donations or are they also accepting investements?
I agree that queues are an option, up to a certain point. The maximum number of players should be set as high as possible, maybe even allowing a certain margin of lag? But once again, this could be easily abused.
I'm sure we could apply economical theorie to decide which n° of players would be ideal maximum for a queue. Lag doesn't seem to be a huge problem (up to a certain point), everyone keeps playing even after dying and even with the lag
We'd probably have to measure what constitutes as 'bad lag' although this would be pretty subjective.
I agree that queues are an option, up to a certain point. The maximum number of players should be set as high as possible, maybe even allowing a certain margin of lag? But once again, this could be easily abused.
I'm sure we could apply economical theorie to decide which n° of players would be ideal maximum for a queue. Lag doesn't seem to be a huge problem (up to a certain point), everyone keeps playing even after dying and even with the lag
We'd probably have to measure what constitutes as 'bad lag' although this would be pretty subjective.
-
WarpedWiseMan
- Posts: 1059
- Joined: Fri Jun 25, 2010 8:34 pm
- Location: A throne.
Re: Animals don't kill, lag does.
I'd say make animals that won't normally kill a person (ie: foxes, deer) less dangerous and create wolves and have them aggro from afar but only spawn in the deep, deep wilds. Leave boars and bears as are.
As for lag/hunting death, I really have no pity for you guys. I look at it like swimming last world. When you did it, you weighed in lag as one of the variables that might lead to a quick death.
As for lag/hunting death, I really have no pity for you guys. I look at it like swimming last world. When you did it, you weighed in lag as one of the variables that might lead to a quick death.
-Avatar by SacreDoombtaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
-
hfacktor
- Posts: 179
- Joined: Sun Jun 27, 2010 4:46 am
Re: Animals don't kill, lag does.
DatOneGuy wrote:I haven't died yet either because I'm just as careful, never leave my boat etc, but you never know what can happen in some of these longer spikes. We've had spikes last last server when the spikes were so long you thought you were tracking.
DatOneGuy wrote:While doing this with my alt, since it's not dangerous AT ALL, while the deeer we're still over 30 tiles away from me, the game hit a large lagspike, he died.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Animals don't kill, lag does.
Pretty sure I'm not. When I say "Anyone get that spike?" in Skype chat, we all did, everyone also talks about them ingame, so we're all getting them, and are from places all around the world so...loftar wrote:If it were the network card issues, your lagspikes shouldn't last that long. Are you, perhaps, afflicted by the same routing issue that is being reported elsewhere?DatOneGuy wrote:But these sometime last up to 30 seconds
Never on my main. I'd never risk my main even for a second, but the point is even my alt wouldn't have died in this case. The deer was "?" over a screen away, not evenvisible on my screen, yet with the lagspike had enough time to do it. With regular ingame mechanics this would never happen However, knowing there were lagspikes I don't get out the boat at lal on my main if there is a boar/bear anywhere nearby, or I have any animal aggro'd.hfacktor wrote:DatOneGuy wrote:I haven't died yet either because I'm just as careful, never leave my boat etc, but you never know what can happen in some of these longer spikes. We've had spikes last last server when the spikes were so long you thought you were tracking.DatOneGuy wrote:While doing this with my alt, since it's not dangerous AT ALL, while the deer we're still over 30 tiles away from me, the game hit a large lagspike, he died.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Animals don't kill, lag does.
there are frequent lagspikes that most, if not all, people in my group get at the same time.loftar wrote:If it were the network card issues, your lagspikes shouldn't last that long. Are you, perhaps, afflicted by the same routing issue that is being reported elsewhere?DatOneGuy wrote:But these sometime last up to 30 seconds
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Animals don't kill, lag does.
Certainly, but are they 30 seconds, 10 seconds or 5 seconds long?sabinati wrote:there are frequent lagspikes that most, if not all, people in my group get at the same time.loftar wrote:If it were the network card issues, your lagspikes shouldn't last that long. Are you, perhaps, afflicted by the same routing issue that is being reported elsewhere?DatOneGuy wrote:But these sometime last up to 30 seconds
"Object-oriented design is the roman numerals of computing." -- Rob Pike
