Ok, im tired of having to play without music in the background just because the games sounds are SO LOUD.
Is there a way we can change the current sounds or atleast access the files to adjust their volume.
has anyone already made a sound pack that the rest of the community is not aware of?
-
Atheuz
- Posts: 47
- Joined: Thu Jul 30, 2009 3:24 am
Re: Alternate Sound Pack
The only possible ways to accomplishing this right now is to download the client source, change the def path (All content from http://sh.seatribe.se/res/ must be downloaded though (Sorry Jorb, I was stupid)) and recompile it with apacheant. Although I'm not sure if there's an alternative server for the database to download the textstrings (And a seperate char/auth/mapserver), and the files are packed 
If you'd want to only replace one file, you have to find a method to replace temporary generated files (They are numerated from 0 to 5000 or something) or write a hook for winsock 1 and replace the location of the loaded SFX files.
It's just too much work to distribute it to others.
If you'd want to only replace one file, you have to find a method to replace temporary generated files (They are numerated from 0 to 5000 or something) or write a hook for winsock 1 and replace the location of the loaded SFX files.
It's just too much work to distribute it to others.
Last edited by Atheuz on Thu Aug 13, 2009 7:53 pm, edited 1 time in total.
-
Orion
- Posts: 25
- Joined: Fri Aug 07, 2009 1:58 pm
Re: Alternate Sound Pack
If you're running vista, just turn off the sound for H&H.
Cheoth'a - Brodgarian Farmer
-
Darth_GW7
- Posts: 98
- Joined: Sun Aug 09, 2009 6:08 pm
Re: Alternate Sound Pack
The sounds are choppy for me and every now and then it bugs and starts repeating itself annoyingly.
-
eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Alternate Sound Pack
bleh, :/
the sounds are just so fricking loud and (i never thought id say this) unfortunately im ot running vista.
is there anyway we can get some kind of command to put in the console to adjust volume of the game?
the sounds are just so fricking loud and (i never thought id say this) unfortunately im ot running vista.
is there anyway we can get some kind of command to put in the console to adjust volume of the game?
-
grayron
- Posts: 1
- Joined: Sun Aug 09, 2009 10:43 pm
Re: Alternate Sound Pack
Is there anywhere else I can get the .res files?
The link isn't up anymore.
The link isn't up anymore.
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Alternate Sound Pack
Update:
From loftars most helpful advice http://code.google.com/p/haven-client/w ... ModSupport
I've started to write up a basic utility to convert ogg sounds into haven .res format. http://code.google.com/p/haven-client/s ... Maker.java
It seems to generate the correct format for the moment but needs to be turned into something that modders can just click a button and run.
I'm still working on creating a patch to the haven client so that it will accept client supplied resources without needing exactly the same version as what the devs deploy, and once I've made it Loftar may or may not accept it.
But if all goes well, within the next week or two it should be possible to put custom sound packs into the game.
I'm a programmer and not an artist, so if anyone's super keen on replacing the sounds, then here's your chance. Start collecting the sound files you want replaced and get them into the ogg format.
From loftars most helpful advice http://code.google.com/p/haven-client/w ... ModSupport
I've started to write up a basic utility to convert ogg sounds into haven .res format. http://code.google.com/p/haven-client/s ... Maker.java
It seems to generate the correct format for the moment but needs to be turned into something that modders can just click a button and run.
I'm still working on creating a patch to the haven client so that it will accept client supplied resources without needing exactly the same version as what the devs deploy, and once I've made it Loftar may or may not accept it.
But if all goes well, within the next week or two it should be possible to put custom sound packs into the game.
I'm a programmer and not an artist, so if anyone's super keen on replacing the sounds, then here's your chance. Start collecting the sound files you want replaced and get them into the ogg format.
-
Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Alternate Sound Pack
The problem is that all sounds are saved at a very high record volume for some reason.
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Alternate Sound Pack
feel free to re-sample then... I'm doing what I can from my end.Delamore wrote:The problem is that all sounds are saved at a very high record volume for some reason.
-
g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Alternate Sound Pack
Audacity does magic to revoluming things.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?