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sabinati
- Posts: 15527
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increase quality of fox and boar meat/hide/bones
please. now that animal levels are removed, they should be at least q40/q80 respectively but more would be nice, for either.
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burgingham
- Posts: 8486
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Re: increase quality of fox and boar meat/hide/bones
Yep, at least foxes are so goddman useless right now.
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jongre
- Posts: 94
- Joined: Sun Nov 07, 2010 12:18 am
Re: increase quality of fox and boar meat/hide/bones
/agree
Increase quality or take the animal levels back.
Increase quality or take the animal levels back.
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sabinati
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barra
- Posts: 446
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Re: increase quality of fox and boar meat/hide/bones
Agreed. It will especially be a problem in the late game if people want to get hq sausages.
Why were the animal levels removed, anyway? They seemed like an interesting mechanic, having to move further away from "civilization" if you wanted high quality meats and hides and so on.
Why were the animal levels removed, anyway? They seemed like an interesting mechanic, having to move further away from "civilization" if you wanted high quality meats and hides and so on.
loftar wrote:You do appear to need a good trolling.
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Grog
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Re: increase quality of fox and boar meat/hide/bones
burgingham wrote:Yep, at least foxes are so goddman useless right now.
Favourite thread: viewtopic.php?f=9&t=3388
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Sarge
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Re: increase quality of fox and boar meat/hide/bones
I'm one to often play the "but that's not realistic" card, but I agree with the above. This aspect of the game has just become boring now.barra wrote:Why were the animal levels removed, anyway? They seemed like an interesting mechanic, having to move further away from "civilization" if you wanted high quality meats and hides and so on.
factnfiction101 wrote:^I agree with this guy.
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Jackard
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Re: increase quality of fox and boar meat/hide/bones
Removing animal levels is one of several changes that are intended to work together - animals killing players, adding more creatures, improved AI, having the res quality independent of difficulty, etc. In a permadeath game you should have a reasonable idea of how dangerous something is just by looking at it. Same reason you'll never see 'sentient' npcs - a hearthling is always a player.Sarge wrote:I'm one to often play the "but that's not realistic" card, but I agree with the above. This aspect of the game has just become boring now.barra wrote:Why were the animal levels removed, anyway? They seemed like an interesting mechanic, having to move further away from "civilization" if you wanted high quality meats and hides and so on.
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Sarge
- Posts: 2059
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Re: increase quality of fox and boar meat/hide/bones
Ah, cheers, that was a solid explanation and makes complete sense. The addition of more creature types will certainly bring the excitement back, if it will wear off like a novelty is one thing, but mostly... tbqh, I won't be holding my breath to see them implemented.
factnfiction101 wrote:^I agree with this guy.
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: increase quality of fox and boar meat/hide/bones
I think whats needed in animal quality is a more reasonable variation in quality within each animal type rather then the very rigid ladder of quality. Why is every Bear made of succulent perfectly marbled and tenderized Meat, ware are the scrawny, malnourished parasite ridden Bears with q10 meat on them? I can understand their being on average a superior or inferior animal, the best Rabbit might be only q20 ware the worst Bear is q30. This might also be paired with a bump in population so to get AN animal is not so hard but getting the BEST is still quite a challenge. If Hunters could identify the quality of live animals (perhaps a new skill?) they could chose to ignore some animals 'not worth their time' and keep looking for the 'prize kill'' and this could add a bit more thoughtful decision making to hunting.