dont mess with the best...
oh wait
russians... nvm
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: To Loftar or Jorb
Me!! ^^Grog wrote:think there were just one or two resurrections yet. none of them dealing with lag
I remember worse lag at 60 people online =p


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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: To Loftar or Jorb
Yeah, I can remember when the server used to lag like fuck with 50+ people online. And I mean LAG. Not these half-assed spikes you get once in a while now. Every-time you tried to do anything, she'd lag like nobody's bitch. Then crash. Then it'd be rolled back and you'd have to do your plowing all over again, usually during more lag. That's assuming the server came back up that day, sometimes it didn't come back up until the next day - or sometimes the day after that on the rare occassion.
By the way, can you confirm that your opponents weren't lagging? Because if they were lagging too, than surely the gentlemen you killed in the lake deserves to be revived as well? ... or in the best scenario, it all parties were lagging than it was actually quite a fair fight.
Either way, as has been said many, many, many, many e-178^800 times in the past, this is an Alpha with systems that are under test and as such, neither Jorb nor Loftar revive characters. From what I recall, at one point they did attempt to do so to those that had died (died perhaps somewhat unfairly, as the case in this situation) but then they got flooded with inane requests which put an end to that. This once again, was back when only 50 or so people would be online at any one time.
Can you imagine the sort of requests they'd get now? Add to that any requests after a roll back or crash (I had XYZ can you replace, where's the Bear I was fighting when the server lagged out etc...).
You were chasing people who were trying to kill you, surely you must share some of the responsibility? Especially considering you timed out not once but thrice. I assume that means you had to log back in. After the first time, certainly give it a shot but after the second? I'd advise it's bad timing and to try again another day.mweis92 wrote:I was just recently killed due to no fault of my own
By the way, can you confirm that your opponents weren't lagging? Because if they were lagging too, than surely the gentlemen you killed in the lake deserves to be revived as well? ... or in the best scenario, it all parties were lagging than it was actually quite a fair fight.
Either way, as has been said many, many, many, many e-178^800 times in the past, this is an Alpha with systems that are under test and as such, neither Jorb nor Loftar revive characters. From what I recall, at one point they did attempt to do so to those that had died (died perhaps somewhat unfairly, as the case in this situation) but then they got flooded with inane requests which put an end to that. This once again, was back when only 50 or so people would be online at any one time.
Can you imagine the sort of requests they'd get now? Add to that any requests after a roll back or crash (I had XYZ can you replace, where's the Bear I was fighting when the server lagged out etc...).
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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mweis92
- Posts: 99
- Joined: Tue Sep 28, 2010 6:39 pm
Re: To Loftar or Jorb
The lag that I got and the lag the russians got were two completely different things.. viewtopic.php?f=4&t=14246
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: To Loftar or Jorb
You assume that. For all intents and purposes, lag is lag. I don't have any init7 in my tracert but I still lag worse than a lot of my villagers do. I lagged out and lost a boat once. Can I have that back please?
And yeah, I read that thread. The problem appears to be on init7's end - in which case it would be unfair to return your character to you. I mean, if I connect through a dodgy proxy¹ and it died out midway through a murder rampage, you wouldn't expect my character to be returned to me would you?
¹Or Dodgy Joe's Dodgy ISP Providers who's motto is "We lag like shit but we're cheap!". Or if you're not satisfied with that, if I lived in the middle of say, Australia and connected via Satellite (the only connection available to me) and I lagged out, giving me my char back - while the loss is no fault of my own - would simply be unfair.
And yeah, I read that thread. The problem appears to be on init7's end - in which case it would be unfair to return your character to you. I mean, if I connect through a dodgy proxy¹ and it died out midway through a murder rampage, you wouldn't expect my character to be returned to me would you?
¹Or Dodgy Joe's Dodgy ISP Providers who's motto is "We lag like shit but we're cheap!". Or if you're not satisfied with that, if I lived in the middle of say, Australia and connected via Satellite (the only connection available to me) and I lagged out, giving me my char back - while the loss is no fault of my own - would simply be unfair.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net