Singularity

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Karlq
Posts: 12
Joined: Tue Sep 14, 2010 6:17 am

Singularity

Post by Karlq »

This HH is dying.

The many gamer's limitless potentials are useless now, from soil start to softcap farmings, and few things stuck under hardcap

those make HH as dying star




on the world with limited Quality. Quantity is matter around top quality

and as your expect, everybody could get top Q

Is that make this game more fun?




nope. when they stuck at deadline Quality. what would they do? just making runestones?



no. fucking bloody war is best contents in HH

when that time comes. as i said quantity will matter on army too

so ppl will choose more big group for winning or not to die and in the end there will be big fucking team like school girl race


and both groups will avoid fight from both disappear.


and there will be big fucking homo land.





SO MY POINT IS THIS.

YOU GUYS ALREADY MADE FUCKING COOL FAIR USABLE SYSTEM

Geometric Q effect(SQRT) ; dunno what's prettey right expression. sorry about my bad english skill

THERE have to BE NO END ON JEWLRY NEITHER FARMING
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Singularity

Post by burgingham »

The server is up

There are 969 hearthlings playing.
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DigDog
Posts: 711
Joined: Mon Jul 19, 2010 1:52 am
Location: Germany

Re: Singularity

Post by DigDog »

Funny, I don't see how H&H is dying. In fact, this reset doubled the active playerbase. We even have our nostalgia lag at peak times back.
burgingham wrote:You call that beer?
GrayKarl
Posts: 81
Joined: Thu Nov 04, 2010 3:57 am
Location: Azeroth

Re: Singularity

Post by GrayKarl »

flower is most beatiful at right before blosom drops
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DigDog
Posts: 711
Joined: Mon Jul 19, 2010 1:52 am
Location: Germany

Re: Singularity

Post by DigDog »

If a tree fell on the florist, would he make any sound?
burgingham wrote:You call that beer?
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Goom
Posts: 233
Joined: Thu Jul 22, 2010 10:27 am

Re: Singularity

Post by Goom »

Karlq wrote:and there will be big fucking homo land.
Are you sure this is the intended development direction the devs are proceeding in? I haven't read about this on any of the updates.
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ViciousGamer04
Posts: 530
Joined: Sat Feb 20, 2010 8:47 am

Re: Singularity

Post by ViciousGamer04 »

Dying?

What are you talking about?

I can barely get on sometimes on the forum, etc. because of the incredibly huge player-count. One of which, I have NEVER seen such high counts before. I can't vouch for the VERY beginning though, but I have been here quite while.

The whole point of H&H is to get more and more realism if you didn't catch on to that already. Every time they update I like H&H more. I am still anxious to have boars jumping in peoples boats and bears running through a river to break a persons boat into pieces. IRL they would NOT just stand there and take it, lol.

There is still a while to go though...afterall, H&H isn't really OFFICIALLY released yet. Last I heard it's in an Alpha stage so.. getting there.
Already Suggested H&H Ideas can be found, here!
Basic "How Do I" questions on H&H can be found, here!
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jgudge
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Joined: Mon Dec 20, 2010 12:44 pm
Location: Canada, eh.

Re: Singularity

Post by jgudge »

ViciousGamer04 wrote: There is still a while to go though...afterall, H&H isn't really OFFICIALLY released yet. Last I heard it's in an Alpha stage so.. getting there.
Is this always gonna be F2P with donations?
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Cajoes
Posts: 682
Joined: Sat Jul 11, 2009 2:04 am

Re: Singularity

Post by Cajoes »

Crop rotation pal, look into it.
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KoE
Posts: 536
Joined: Fri Jun 12, 2009 5:01 am

Re: Singularity

Post by KoE »

Goom wrote:
Karlq wrote:and there will be big fucking homo land.
Are you sure this is the intended development direction the devs are proceeding in? I haven't read about this on any of the updates.
Well, for all the rest of the wrong in his posts, I would like to point out that this is (was?) a thing. Whether that's an argument for big fucking homo land is open to interpretation, I guess.

Also, we've had doomsayers saying the game is going to die a horrible death before the forums had a thousand registered users. Probably when the game was struggling to get 90/19/9 (whatever low number you want) playing simultaneously. I think it's safe to say, short of a major gameplay shift, H&H is going to keep on sailin' for quite a while. Whether it's because people like/can deal with permadeath and raiders and lag and whatnot or because the Internet is great for producing an endless stream of clueless chuckleheads, j&l must have done something right.

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