I was unaware of this. I thought he used some awesome pixel program, cause I like his pixels.Jackard wrote:The problem with this is jorb is drawing sprites by hand instead of using models, makes animation difficult when you have all the different outfits.DatOneGuy wrote:I want to add on to this , I brought it up before don't remember the reason it isn't happening, but I'd like to see some actual animation. When I chop a tree it'd be nice to see my guy with his stone axe actually chopping the tree, not some animation just floating over to show it.
Little things like this always bothered me
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DatOneGuy
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Re: More Ambiance - Animal SFX, Waterfalls
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Jackard
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Re: More Ambiance - Animal SFX, Waterfalls
if he used 'teamcoloring' and fewer outfits, or if outfits were less piecemeal, it would naturally be easier to animate sprites
http://wiki.wesnoth.org/Create_Art#Sprite_Art
http://wiki.wesnoth.org/Create_Art#Sprite_Art
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toshirohayate
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Re: More Ambiance - Animal SFX, Waterfalls
I actually don't mind the whole icon action thing. Though animated itself would be interesting too.
As for the sounds, yeah it makes sense how that could be more of a side track than a gain. But would be a nice add in the future with spare time. Hearing twigs break when you're alone in the forest, or hearing the sound of water splashing from someone else's boat.
As for the sounds, yeah it makes sense how that could be more of a side track than a gain. But would be a nice add in the future with spare time. Hearing twigs break when you're alone in the forest, or hearing the sound of water splashing from someone else's boat.
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DatOneGuy
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Re: More Ambiance - Animal SFX, Waterfalls
Any reason why you won't Jorb? Or rather haven't?Jackard wrote:if he used 'teamcoloring' and fewer outfits, or if outfits were less piecemeal, it would naturally be easier to animate sprites
http://wiki.wesnoth.org/Create_Art#Sprite_Art
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Jackard
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Re: More Ambiance - Animal SFX, Waterfalls
he decided to go with a different style, special effects instead of animations, you are asking him to redo the entire system why exactly???


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PRT-Drunkard
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Re: More Ambiance - Animal SFX, Waterfalls
I almost thought the subject title said something completely different. I thought: "Isn't that already in the ga- Oh wait".
But I digress, moving on. You have to be careful about these things! Putting in a little sound that plays every now and again might seem like a fine idea... and then get really. Really. Really annoying. So many sticks. All the time.
But I digress, moving on. You have to be careful about these things! Putting in a little sound that plays every now and again might seem like a fine idea... and then get really. Really. Really annoying. So many sticks. All the time.
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jorb
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Re: More Ambiance - Animal SFX, Waterfalls
No clue what "teamcoloring" refers to. Some sort of recolorization method?DatOneGuy wrote:Any reason why you won't Jorb? Or rather haven't?Jackard wrote:if he used 'teamcoloring' and fewer outfits, or if outfits were less piecemeal, it would naturally be easier to animate sprites
http://wiki.wesnoth.org/Create_Art#Sprite_Art
For the work to be feasible with just me doing the art, the choice stood between animations and equipment variation. I opted for the latter. I can think of a couple of ways to make animations easier -- not showing them from all the eight cardinal angles being one -- but I can't say I'm very excited about the prospect. Adding it once means you now have to do it every time you want to add a new piece of clothing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackard
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Re: More Ambiance - Animal SFX, Waterfalls
theres not really any benefit to switching to animations, thats the kind of thing you plan out from the very start
yea, people were hoping something like that for dyesjorb wrote:No clue what "teamcoloring" refers to. Some sort of recolorization method?
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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DatOneGuy
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Re: More Ambiance - Animal SFX, Waterfalls
Well then I guess it's too late to change, just always preferred it that way although I now see why it would be much harder than I thought. (or time consuming rather I suppose)
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Grog
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Re: More Ambiance - Animal SFX, Waterfalls
Jackard wrote:
Favourite thread: viewtopic.php?f=9&t=3388