I agree emphatically that this would be very, very cool. It's just very unclear how it would lend itself to implementation. Given a map of this size -- and particularly of the size to come -- I cannot very well do continuous terrain calculations to make sure that canals are being continually refilled by live water sources and such things.sabinati wrote:it would be cool to be able to dig holes. dig a bunch of holes in a line and you have a trench. build a trench that connects to a river or a lake and you have a canal. build a canal around your city and you have a moat.
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loftar
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Re: Watery Towns
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sabinati
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Re: Watery Towns
hmmm. not sure how to get around that one.
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sabinati
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Re: Watery Towns
wouldn't the check only need to be made when a hole is dug? if a hole is dug next to water, the hole would fill up with water. when it fills up it checks for adjacent holes.
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jorb
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Re: Watery Towns
What happens if someone chokes off the river at a place higher upstream? What is even up or downstream? Fluid logic isn't entirely trivial.sabinati wrote:wouldn't the check only need to be made when a hole is dug? if a hole is dug next to water, the hole would fill up with water. when it fills up it checks for adjacent holes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
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Re: Watery Towns
Back to OP, I think there actually needs to be a way to construct walkable terrain on water. By this I mainly mean piers. If we don't get those, shipping will be very restricted as we'll have to stick to natural harbours (which I think won't be that plentiful). And if someone decides to build a cabin on a pier, I don't see why it shouldn't work. Stone buildings would be a bit of a stretch, though.
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sabinati
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Re: Watery Towns
what, you mean like a dam? or if someone built a canal, filled it with water and then closed it off? i'm not sure i follow you here. one could dig a small offshoot of a river or lake and then disconnect it, the water would still remain it would just be a separate body of water i.e. a pond or a moat.jorb wrote:What happens if someone chokes off the river at a place higher upstream? What is even up or downstream? Fluid logic isn't entirely trivial.sabinati wrote:wouldn't the check only need to be made when a hole is dug? if a hole is dug next to water, the hole would fill up with water. when it fills up it checks for adjacent holes.
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Jackard
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Re: Watery Towns
the water isnt going to go away...jorb wrote:What happens if someone chokes off the river at a place higher upstream? What is even up or downstream? Fluid logic isn't entirely trivial.sabinati wrote:wouldn't the check only need to be made when a hole is dug? if a hole is dug next to water, the hole would fill up with water. when it fills up it checks for adjacent holes.
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jorb
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Re: Watery Towns
Which is exactly my problem. Essentially, a small pond could be dug out into an ocean if there wasn't a decent handling of fluid logic which, in turn, is far from trivial to implement.Jackard wrote:the water isnt going to go away...jorb wrote:What happens if someone chokes off the river at a place higher upstream? What is even up or downstream? Fluid logic isn't entirely trivial.sabinati wrote:wouldn't the check only need to be made when a hole is dug? if a hole is dug next to water, the hole would fill up with water. when it fills up it checks for adjacent holes.
Edit: Don't get me wrong. It'd be cool as fuck, but I doubt it can be done well without more work than I care to put into it atm.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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sabinati
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Re: Watery Towns
oh i think i get what you're saying. just make the stamina drain ridiculous so it could only be done a very small amount at a time and we can all pretend it filled up with rain or that the water table is really high.